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Re: NVIDIA Shader Library Convertation start [Re: Slin] #138930
07/01/07 15:18
07/01/07 15:18
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Nice and very helpfull Slin !!
I get a decend framerate together with the faqt that those shaders look great during runtime, this is surely worth a nice rating too
Please keep on converting, if you need any help, please let me know

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: NVIDIA Shader Library Convertation start [Re: frazzle] #138931
07/01/07 15:30
07/01/07 15:30
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
Serious User
vlau  Offline
Serious User
V

Joined: Aug 2005
Posts: 1,558
HK
Thanks for the shaders. Unfortunately, my uv texture was scrambbled,
I've tried to change AddressU and V to Clamp, but still no luck.
Is there any way to fix this?

Re: NVIDIA Shader Library Convertation start [Re: vlau] #138932
07/01/07 15:43
07/01/07 15:43
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
@Slin: kannst du bitte eine Version kompilieren (mit EXE!) und hochladen? Danke.

Re: NVIDIA Shader Library Convertation start [Re: vlau] #138933
07/01/07 16:25
07/01/07 16:25
Joined: Jun 2005
Posts: 656
G
Grafton Offline
User
Grafton  Offline
User
G

Joined: Jun 2005
Posts: 656
Quote:

Thanks for the shaders. Unfortunately, my uv texture was scrambbled,
I've tried to change AddressU and V to Clamp, but still no luck.
Is there any way to fix this?




Same on my models too!
The normal mapping seems to work great with the box sample, but the UVs seem to
be a planer projection or something.


Not two, not one.
Re: NVIDIA Shader Library Convertation start [Re: Grafton] #138934
07/01/07 18:04
07/01/07 18:04
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
@HeelX:
Download Compiled Version

Quote:


Thanks for the shaders. Unfortunately, my uv texture was scrambbled,
I've tried to change AddressU and V to Clamp, but still no luck.
Is there any way to fix this?





You are right, I notice it too.
This doesn´t happen if there is a frame around the heightmap wich has the highest value.
You can see that it doesn´t happen here:


But I noticed this problem in fx composer as well. Wich means, that it is at least not my fault
In cases as the picture shows or if the texture is very repetative it isn´t a problem but for everything else you may use an other shader...

Re: NVIDIA Shader Library Convertation start [Re: Slin] #138935
07/01/07 20:05
07/01/07 20:05
Joined: Mar 2006
Posts: 237
Deutschland, NRW, Recklinghaus...
TSG_Christof Offline
Member
TSG_Christof  Offline
Member

Joined: Mar 2006
Posts: 237
Deutschland, NRW, Recklinghaus...
How u have Create the Normal map for the Block.

Re: NVIDIA Shader Library Convertation start [Re: Slin] #138936
07/02/07 01:22
07/02/07 01:22
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Quote:

I the shader you have to change entSkin2 to mtlSkin1.
You have to set the flat flag in WED for that texture and you shouldn´t forget to add the normalmap skin to the material wich has to have the same name than the leveltexture:

bmap BMAP_Name = <Normalmap.tga>;
material TextureName
{
skin1 = BMAP_Name;
//...
}




I got it work now. Thanks!

How can I control the texture scale in WED?

Re: NVIDIA Shader Library Convertation start [Re: Frederick_Lim] #138937
07/02/07 04:41
07/02/07 04:41
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
Senior Member
msl_manni  Offline
Senior Member
M

Joined: Dec 2005
Posts: 478
India
I have a Intel on-board graphics card with vs-ps 2.0. Your shaders dont work on it. Is there something wrong.


My Specialities Limited.
Re: NVIDIA Shader Library Convertation start [Re: msl_manni] #138938
07/02/07 06:16
07/02/07 06:16
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
User
MrCode  Offline
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
Really awesome looks...

But I can only get about 1-2 FPS with the parallax map demo on my GeForce FX 5200 (256MB).


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: NVIDIA Shader Library Convertation start [Re: MrCode] #138939
07/02/07 06:32
07/02/07 06:32
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
Serious User
vlau  Offline
Serious User
V

Joined: Aug 2005
Posts: 1,558
HK
Quote:


How can I control the texture scale in WED?





Select your level block, rightclick->Properties->surface.

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