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Re: Space Environment/Planets (picture heavy)
[Re: frazzle]
#139093
07/03/07 17:00
07/03/07 17:00
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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the problem: you lack smaaaal details, meaning that either your planet is very small, or you have big areas..
"Yesterday was once today's tomorrow."
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Re: Space Environment/Planets (picture heavy)
[Re: Zelek]
#139094
07/03/07 17:22
07/03/07 17:22
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
The last one really confused me, to me they seem super-detailed. I can pick out little hills and features in very small locations. What kind of detail do you think needs to be added?
Color variation within the color scheme is needed to give the impression of details. For example, water is indeed usually blue (unless on some cool unknown alien planet ), but not just 1 color blue. Add some lighter blue spots, some darker blue spots, go crazy on adding these differences. 
Personally I like realistic planets, but the following image should give you an idea what I mean with the color variation on the surface;

Cheers
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Re: Space Environment/Planets (picture heavy)
[Re: PHeMoX]
#139095
07/03/07 23:56
07/03/07 23:56
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Joined: Feb 2002
Posts: 357 Florida
Zelek
OP
Senior Member
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OP
Senior Member
Joined: Feb 2002
Posts: 357
Florida
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Quote:
For example, water is indeed usually blue (unless on some cool unknown alien planet ), but not just 1 color blue. Add some lighter blue spots, some darker blue spots, go crazy on adding these differences. 
You're definitely right on the water variation, thanks for pointing that out. What do you think of something like this? 
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Re: Space Environment/Planets (picture heavy)
[Re: PHeMoX]
#139097
07/04/07 13:32
07/04/07 13:32
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Joined: Mar 2003
Posts: 4,264 Wellington
Nems

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Joined: Mar 2003
Posts: 4,264
Wellington
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HI, good to see a spacie going for it, I'm a big fan of Freelancer, Homeworld, Descent etc.
A point I'd like to make is that your planets show far too much detail as though they are viewed from an aeroplane rather than deep space or even orbiting distance. Add to this point that any habitable or even inhospitable planets close enough to the sun to be lit up usually have a cloud cover of some discription obscuring most of the surface at any given time.
Cloud thinning and clearing is to be expected but is not a constant.
Reviewing these elements may add a bit more atmosphere to your overall look because as it currently stands for me, its oversaturated with details (as funny as that sounds...)
So..from a reasonable distance, cloud covered, as the player gets closer, thining clouds.
Keep up the good work, its great!
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Re: Space Environment/Planets (picture heavy)
[Re: Nems]
#139101
07/04/07 19:34
07/04/07 19:34
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Great looking clouds Zelek  Nice solution, but wouldn't sprites could have done the same thing ?? Cheers Frazzle
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