I have developed this month's articles using A7.04. The new Wed saves the level files in the new binary format, which can't be opened by A6.60. I have uploaded a new "aum65code.zip" file which can be opened by A6's Wed as well; it's at the same location (the link from the magazine). Please let me know if you encounter any problems with it.
Thanks for uploading for the A6.60. All samples work correctly. If it is not specifially for A7 then please keep your demos for A6. Thanks again for the AUM. I wolud also like to put a request for the next AUM - Please do elaborative example for Physics, Player movement, RagDoll, Doors, Lifts, Links, breakable Links and objects, mechanical-machines etc.
msl_manni: It's good to hear that everything works fine now.
Dragon6261: the pointer isn't that tight because the amplitude of the mouse movement translates directly into rotation speed for the ship. This means that if you (let's say) move the pointer a bit to the left, the ship will rotate a bit to the left. On the other hand, if you move the pointer close to the left edge of the screen, the ship will rotate a lot more towards left.