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a new easy 3d game engine #139398
07/03/07 23:42
07/03/07 23:42
Joined: Jul 2007
Posts: 9
A
aaqiang Offline OP
Newbie
aaqiang  Offline OP
Newbie
A

Joined: Jul 2007
Posts: 9
Awakening is a easy to use 3D game solution includes three modules: Scene Editor, Scene Player, and Web3D Player; integrate lighting calculating, animation editing, physics simulating, and scripting, making 3d game is never so easy.


more detail

game demo




Re: a new easy 3d game engine [Re: aaqiang] #139399
07/03/07 23:49
07/03/07 23:49
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Looks interesting but what captured my attention was the reference to the 'web player', do you have more info about this feature?

Re: a new easy 3d game engine [Re: aaqiang] #139400
07/04/07 04:10
07/04/07 04:10
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
It looks easy and very good visual, but it is not easy if your scene growing large.

Quote:

When virtual world become complex and big, the performance of rendering will decrease. So Visibility Culling is come for this problem, the resolve method is try to find out only the potentially visible objects to draw.

See picture above, a room have a window and a door, only a bed in it. Assume you stand in room, the possible visible objects is room self ( bed, walls ), and seeing things through window & door. So this is the Visibility Culling algorithm in Awakening: Section + Portal. The room interior space is Section, the window & door is Portal.

Section is described by a series planes (a surface can be look upon a plane) in Awakening. To create section, hold Ctrl & left click to select a series surfaces ( in above room, they should are room's four wall + floor + ceiling ), then select menu: Create > Section. If do right, all room's wall will become red.

Portal is described by a rectangle in Awakening, portal is lie at surface. To create portal, click the drop down arrow right at in toolbar, select 'Portal' in popup menu. Then left - click & drag in surface, you will see a blue rectangle sizing along with your mouse move. You also can adjust portal use standard Move/Rotate/Scale command of Main Toolbar.

After creating sections & portals, you need compile scene ( press Ctrl + F7 ) to view right result.




In 3DGS I simply open the map compiler and click OK.

Re: a new easy 3d game engine [Re: Nems] #139401
07/04/07 04:36
07/04/07 04:36
Joined: Jul 2007
Posts: 9
A
aaqiang Offline OP
Newbie
aaqiang  Offline OP
Newbie
A

Joined: Jul 2007
Posts: 9
Compact web3d plugins for embedding into Firefox, Opera and IE. It lets you show 3d scenes in web pages. The plugin only 374K (569K for IE).

Please see some web3d samples at: Gallery

(firefox is recommended)

Re: a new easy 3d game engine [Re: aaqiang] #139402
07/04/07 08:13
07/04/07 08:13
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
Senior Member
msl_manni  Offline
Senior Member
M

Joined: Dec 2005
Posts: 478
India
Hi,
I downloaded your demo. I like it very much. But I am at confusion, as there is very less information about the programming part of the engine. And the plugin is not working in IE. I have XP1 and the plugin reports error when runnig any demo. I tried Firefox and it's ok, but I dont use firefox that much. Please post a detailed command set and programming syntax so we can experiment. While we are at it, I would like to know if the engine is a sequel to Morfit.
Bye,
MSL.


My Specialities Limited.
Re: a new easy 3d game engine [Re: msl_manni] #139403
07/04/07 08:25
07/04/07 08:25
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Well Im sold, been after a Morfit replacement for several years so would love to see how far this one goes as I really want to get into browser based 3D games and websites.
Thanks.

Re: a new easy 3d game engine [Re: msl_manni] #139404
07/04/07 11:05
07/04/07 11:05
Joined: Jul 2007
Posts: 9
A
aaqiang Offline OP
Newbie
aaqiang  Offline OP
Newbie
A

Joined: Jul 2007
Posts: 9
It's not programming from A to Z that develop game in Awakening; the scene player care most general game functions; mainly what you need to do is respond to events ( user input, collision, etc ) and change scene. You can see the MagicCube demo for starting, all it's code are in MagicCube.sce.usr . And for the Mausoleum demo, you can unzip it use WinRar, you can find all the code files (*.lua, *.usr). We'll post tutorials in our forum.

About the web3d plugin for IE, we'll try to improve it after the formal edition of Awakening 2.5 published.

Re: a new easy 3d game engine [Re: aaqiang] #139405
07/04/07 17:49
07/04/07 17:49
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
So it uses LUA coding?


xXxGuitar511
- Programmer
Re: a new easy 3d game engine [Re: xXxGuitar511] #139406
07/05/07 11:33
07/05/07 11:33
Joined: Jul 2007
Posts: 9
A
aaqiang Offline OP
Newbie
aaqiang  Offline OP
Newbie
A

Joined: Jul 2007
Posts: 9

Re: a new easy 3d game engine [Re: aaqiang] #139407
07/14/07 14:13
07/14/07 14:13
Joined: Jul 2007
Posts: 9
A
aaqiang Offline OP
Newbie
aaqiang  Offline OP
Newbie
A

Joined: Jul 2007
Posts: 9
Demo updated:

problem fixed & web3d version, play FPS game on web page ( currently supports Firefox ):

Click Here

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