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Re: The Disenfranchised... [Re: PHeMoX] #13936
06/15/07 03:59
06/15/07 03:59
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline OP

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Orange Brat  Offline OP

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It took me a while, but I got used to the tablet finally. I like using it with the Dogwaffle 4.1 demo, so I'm definetely going that route. Art Rage 2 is nice for realistic oil painting effects, but is a bit too limiting. DW simply allows much more freedom, plus you have the animation tools if you need them (which I might...I have ideas as always).

BTW, it looks like I helped shape the future of a HUGE adventure game (it is self-proclaimed the world's largest adv. game and this is probably true). This thing has thousands of screens, but the creator is changing styles much like I am. My contribution was minimal (which is ironic given the style)...see the June 14th posting:

http://lesmisgame.blogspot.com/
Game page with older screens and plenty of info: http://www.lesmisgame.com/


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: The Disenfranchised... [Re: Orange Brat] #13937
06/15/07 04:41
06/15/07 04:41
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
Good one OB, its great some one actually credited a GS user rather than just purusing the forums and stealing ideas (even though it was thru another forum).
His style looks interesting but not as nice as The Disenfranchised or Limbo to me.

Re: The Disenfranchised... [Re: Nems] #13938
06/15/07 05:22
06/15/07 05:22
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline OP

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Orange Brat  Offline OP

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He's intentionally mixing styles. The new, more elegant approach he's pursuing (ESP. the super-minimal character sprites) is pretty bold and will turn some people off. It's going to be free and the first of several books he's turning into massive adv. games. Dante's The Divine Comedy is next. Somewhere on his page or within one of the links he outlines the entire plan.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
The Disenfranchised update: September 07th, 2007 [Re: Orange Brat] #13939
09/07/07 10:56
09/07/07 10:56
Joined: Aug 2000
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Orange Brat Offline OP

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I've been silent for a while. I've been very busy at the day job (and consistently behind....i.e. stressed out and tired)), so there has been very little movement on The Disenfranchised. My animator is MIA (I drove him mad I think 'tis a shame, the AVI tests I was getting from him were knockouts); however I have a new one who is going to do some rigging for me and play with the Truebones BVH files that I eventually send his way. I will Showcase some animations one of these days or years.

Here's my newest model from Dan. She may undergo some tweaks eventually (more detail on her torso), but she looks like my source (which follows the model image). She's a bit "bright" but keep in mind this was captured from MED, that the A7 engine will shade everything accordingly:




This one took a while to get because he's been busy on other important matters outside of the industry (and good for him...he's about 10 years older than me and what he's doing or has already done is fantastic. I know of one other member a bit older than him that did the same thing and what they did is paying off).

I will use him again IF he's up to it, but my recent move and marriage has taken some getting used to (the move not the marriage ). The new financial responsibilities will ultimately slow down the model creation process, but I've filled him in on all of this.

One last bit of "new" info. I have abandoned the 2.75D technique I was so excited about trying. As with my flip flop from Wintermute back to 3DGS, the issue comes down to time and the amount of work I've put into the full 3D version. I would certainly like to use that technique in a future title (if there is one and should I live that long), but it isn't going to happen this go round, although I could perhaps use it in conjunction with the full 3D in some way but only in an appropriate manner. There are hundreds of examples of games of all calibers incorporating 2D elements to simulate 3D for framerate/memory savings, so this particular use is nothing new.

Anyway, that's where I stand at the moment. Now, that I've made a firm decision, I hope to fire up WED and get back to work on this wannabe piece of vaporware.

As always, questions and comments are welcomed.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: The Disenfranchised update: September 07th, 2 [Re: Orange Brat] #13940
09/07/07 14:03
09/07/07 14:03
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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Europe
Reeeeally nice, but the head is a bit too big if you campare both pictures!
The rest seems to be well formed.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: The Disenfranchised update: September 07th, 2 [Re: ShoreVietam] #13941
09/07/07 18:47
09/07/07 18:47
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Posts: 2,758
Antwerp,Belgium
Nice to see an update again OB, I'm really curious when the game will ever be finished but I guess the more we'll have to wait, the better it gets Great model, reminds of the female protagonist from 'Casa Blanca' which is a positive extra

Cheers and good luck

Frazzle


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Re: The Disenfranchised update: September 07th, 2 [Re: frazzle] #13942
09/08/07 01:48
09/08/07 01:48
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline OP

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Orange Brat  Offline OP

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Joined: Aug 2000
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Thanks.

Quote:

but the head is a bit too big if you campare both pictures!




Keep in mind that's an MED shot, and the camera is slightly looking down. This can give the illusion of the big head syndrome, plus the FOV probably isn't a true-to-life setting (a kind of semi-fish eye effect).


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: The Disenfranchised update: September 07th, 2 [Re: Orange Brat] #13943
09/08/07 15:49
09/08/07 15:49
Joined: Jan 2006
Posts: 968
EpsiloN Offline
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EpsiloN  Offline
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Posts: 968
Quote:

Thanks.

Quote:

but the head is a bit too big if you campare both pictures!




Keep in mind that's an MED shot, and the camera is slightly looking down. This can give the illusion of the big head syndrome, plus the FOV probably isn't a true-to-life setting (a kind of semi-fish eye effect).



Exactly what I was thinking
Btw , the only thing I dont like is the outfit. I think it`ll look better if its a little above the knees.


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: The Disenfranchised update: September 07th, 2 [Re: EpsiloN] #13944
09/08/07 17:20
09/08/07 17:20
Joined: Aug 2000
Posts: 7,490
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Orange Brat Offline OP

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Orange Brat  Offline OP

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I'm not at home right now and can't recall if it's above the knees or not. Maybe, it is and this is and you can't tell because of the angle. Actually, now that I look what she's wearing in the source isn't above the knee. That probably wouldn't have been allowed in the 40s due to "The Code," or it could have just been the style.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: The Disenfranchised update: September 07th, 2 [Re: Orange Brat] #13945
09/08/07 18:03
09/08/07 18:03
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
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Posts: 1,220
Just down the road from Raven
The model does look bright.... But it looks like the setting in MED for 'Texture + Gouraud' shading isn't even on... just flat shading.

Sure it will have shading in-game... but im just explaining why it may look that way in MED. Because you can have the shading in MED too

- Jason


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