|
The Disenfranchised update: Oct 19 2007
[Re: BlueBeast]
#13947
10/19/07 19:35
10/19/07 19:35
|
Joined: Aug 2000
Posts: 7,490
Orange Brat
OP
Senior Expert
|
OP
Senior Expert
Joined: Aug 2000
Posts: 7,490
|
Spam on! Not much of an update, but yes this monster is still kicking. I've decided to convert to Lite-C given all the new stuff seems to be for it. This should be.....fun.
There's not much going on on the art front. Everything has been on hold, but I was driving home last night and had a great idea on how to do this 2.75D thing in WED without having to actually draw the level and using sprites for the layers. Many years ago I created a level that was made up of 3D blocks but looked 2D. It's a similar technique that the side scroller developers use to simulate a 2D level, but there's still some 3D faces visible where appropriate(walk planes, ledges, etc). I never showcased any screen shots from that old level, but it was a huge success at the time, and I can't remember why I abandoned it.
Anyway, it's back and that's where this project stands. Spam off!
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
|
|
|
Re: The Disenfranchised update: Oct 19 2007
[Re: Orange Brat]
#13948
10/19/07 19:44
10/19/07 19:44
|
Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
|
Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
|
Nice to hear it's still kicking OB Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
|
|
|
Re: The Disenfranchised update: Oct 19 2007
[Re: Orange Brat]
#13951
10/20/07 00:24
10/20/07 00:24
|
Joined: Aug 2000
Posts: 7,490
Orange Brat
OP
Senior Expert
|
OP
Senior Expert
Joined: Aug 2000
Posts: 7,490
|
Keep in mind, this was never meant to be seen and is just me tinkering with this 2D/3D look about 4 years ago. This is just a the 3D WED window: The lamp post is waaay out in front of the building, so there's some semi-forced perspective tricks to get some nice parallax scrolling effects when the camera moves around. If you're familiar with how they made those incredible "sets" in the original 1933 King Kong then that will give you an idea. There's also another layer behind the camera in this shot which is what the camera would show if you clicked Options. The camera would glide back. If you clicked Play it moved towards one of the windows where the game would start. Anyway, most of the visible faces are the camera facing ones. There are a few sides of certain blocks showing (like the side walk sides) but it's mostly simulated 2D. There were also white windows in each of the now empty window spaces. The huge area of blackness around the level is intentional. This was going to be a stylized level where you only saw what was important and the rest kind of faded out into darkness. It would have been tweaked of course and the level art would have been consistent with whatever you call my usual style. I also attempted to simulate shadows using special blocks with dark textures. You can see this on the lamp post pole and the shadow under the light itself. Here's a close up of the sidewalk. I was experimenting with simulating a thick and thin line kind of like an ink pen except using blocks: Anyway, I'm coming back to this technique only this won't involve something I slapped together in less than a couple hours. BTW, those white blocks are just camera controls.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
|
|
|
Re: The Disenfranchised update: Oct 19 2007
[Re: Orange Brat]
#13954
10/20/07 12:54
10/20/07 12:54
|
Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
|
Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
|
The sytle you attempt on this game is known by anyone now on this forum but it still looks damn good Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
|
|
|
|