Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by fairtrader. 12/05/23 14:22
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
0 registered members (), 631 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 3 1 2 3
Re: Truus [Re: Joozey] #141034
07/16/07 03:01
07/16/07 03:01
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
so... um... what does truus mean?

also, there may be 8-10 faces per vertex, but there are 3 vertices per face. depending on the model, vertex-count is usually not that far different from poly-count.

the rose online model looks about 2000-3000 polies.

indeed, colour variation is difficult without producing ugly outliers, but the head seems to use a decent portion of the texture (that's a good thing) so things like rosy cheeks, eyebrows, freckles, etc have potential to look really good. the jacket seems to have a fairly nice amount of detail already -- did you paint it yourself?

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Truus [Re: JibbSmart] #141035
07/16/07 04:31
07/16/07 04:31
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline
Senior Member
oldschoolj  Offline
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
probably less than 1k, but with a nice normalmap, but I could be wrong. The building in the back and the level symetry suggest that everything is low poly. BTW, Im considering doign normals for all my npc's and characters, so if anyone knows of a way to get ATI NormalUI to work with Maya, by all means educate me. I'm not impressed by nvidias, and Z-Brush costs alot..


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: Truus [Re: JibbSmart] #141036
07/16/07 05:31
07/16/07 05:31
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

so... um... what does truus mean?




It's a female Dutch name. I might say a very rare one nowadays. It once was a name typical for people of lower class, I think farmers often named their baby girls 'Truus' and their baby boys 'Guus'.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Truus [Re: PHeMoX] #141037
07/16/07 13:37
07/16/07 13:37
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline OP
Expert
Joozey  Offline OP
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
@julz: no no, I just typed jacket in google, and copied a random picture which I could use, then deformed, blended and scaled until it fitted in the unwrap, a little clone pensil to make the back of the jacket and done .

Idk about the huge amount of faces though, maybe MED screws it up. If I drag away the unwrapped eye in the skin editor, there's another eye underneath it, and under that one there are another six eyes o_O I have no idea why. And if I drag away the eye unwrap, several other parts of the model gets moved as well (such as the jacket) which is even in a different skin. I'd say there is some kind of bug.

@oldschoolboy:
Yes everything is very low poly in rose-online. And you might want to start a seperate thread for that question in 'morbius' or 'third party tools'(?) as more people will be able to answer that question


Click and join the 3dgs irc community!
Room: #3dgs
Re: Truus [Re: Joozey] #141038
07/16/07 15:05
07/16/07 15:05
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline
Senior Member
oldschoolj  Offline
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
sorry bout that, i shouldnt have mentioned the normal map thingy, but my brain can be wierd. I really dont think that adding normals to my project is even somthing I want to consider, just an point of interest, lol.

Keep practicing Jostie, and could you please express tehese anomolys in pictures or gie a better script of what your dealing with, I would love to help you solve any problems your having with your model.


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: Truus [Re: oldschoolj] #141039
07/16/07 15:18
07/16/07 15:18
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
@ Jostie:

Quote:


@Frazzle: Doesn't mean that low amount of posts says I post intelligent replies I think 80% is wasted on morbius ^^.






That's quite intelligent actually

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Truus [Re: frazzle] #141040
07/16/07 21:03
07/16/07 21:03
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
^^ haha, thanks for the info phemox!

@jostie: lol well u did a nice job sourcing and blending a jacket texture that fits well

did you make it poly-by-poly in MED or did u use another application?

and is there much progress on the hair yet?

julz


Formerly known as JulzMighty.
I made KarBOOM!
Page 3 of 3 1 2 3

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1