@Dennis:

Haha, Yea I already thought the dutch people around here would notice that. But you don't need to cry about it

And ZOMG please cut down or put some enters in it for the sake of the post layout

@Michael: Wha? And you too cut that quote down to a few HA-HA's!!!

@mpdeveloper_A: Well, the polycount is inclusive all clothing and stuff.
Most verticles have 8 to 10 faces attached, and the hair has double proportion even, because it has texture on both sides (the hair is copied, flipped and merged).
I'm not sure if this is a good way to make a model, 8 to 10 faces per verticle, and if anyone has tips to improve this it's apreciated.
I wouldn't have any idea where to cut away and merge verticles.
Yea the hands and feets have very very low details but thats okay for now

I mainly try to put the details in the texture and keep the hands as low poly as possible.
But this indeed might be a little exaggerated

.
I'm not happy with her body texture either, but it's hard to think about what and how it needs to be improved.
I have already improved it twice, this was an older version:

As you see I made the skin more dark/red and a little more color variation in the face, but it's still not the perfect result I'm looking for.
To my opinion it's a good improvement, but how can it even be better?
Also, the character has been mirrored on one side (well, I see andvari do this all the time so I guess this is the right way

) but then
I can not add shadows next to the nose and under her chin, at least not without a shadow on the other side as well.
If more people can help me out with some usefull tips and hints, thanx in advance

hehe.