No, I'm a pupil and I've alot of other schoolish things todo every day, so I could never give you over 60% of my time. But I would be pleased to help you out over ICQ if you got something tricky to do.
You didnt answer my question yet, what are you able to write? Cpp, Java, CSScript or LiteC?
Re: To MMO or not to MMO that is the question
[Re: TWO]
#141222 07/16/0714:0007/16/0714:00
Quote: And btw why do you think conitec will do the 1000' test just to say you it isn't working
For the same reason the original poster had: they advertise that it can be done so logically one would expect that they HAD done it.
It's like advertising that a car can run up to 140 MPH because it has been tested at 4 MPH and "it should" handle the extra 136 MPH. Same arguement I've always gotten from Conitec re: MMP. When I've asked the question, I always get "It should do it" but implied is "But we've never tried it".
And after years of working with 3DGS networking, I too have nothing better but the same answer. I've tested it up to 50 clients and it "should" scale up to 500 or more but "we've never tried it".
Quote: So now that we have that figured out, please help me decide what to do at this point. Here are a few valid options.
1) Your best solution is to try Multiverse or Realmcrafter. Both offer robust, out of the box MMO solutions. Multiverse is in beta/early release and requires C++ and XML programming skills to handle the Server and Client. Realmcrafter is based off the DarkBasic engine, is geared solely towards MMORPG, and is made by a small indy group. If I was starting a MMO today, I would go with Multiverse hands down.
2) I'm unaware of any group within any game engine that is doing this. Torque has promised a MMP Pack, but that is on the distant horizon. Even our code, which is the most advanced 3DGS MP code that I'm aware of, will not be available for licensing for months if ever.
3) No company is going to publish your game if you don't have the past publishing experience, clout, and team. This is just not an option if you haven't demonstrated the business skills to make a game already. Publishers will not invest in high risk ventures and a first time MMO developer is about as risky as it gets in game dev.