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Re: Problem with A 6 physics [Re: JibbSmart] #141683
07/22/07 14:42
07/22/07 14:42
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline OP
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Mondivirtuali  Offline OP
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M

Joined: Oct 2005
Posts: 528
Italy
Thanks for the reply
there is a problem : now I am use only the templates (planning for the Intensex) and I could not (right now) write a personal code for the bullets.
A modification of the weapon template and addictional code for the P. entities?
mmmmmmm I should be an advance user, for now I am a noob, with little time .
I need a P complete template badly, I guess.


what if I changed the weapon template in work directory only using c-trace?

Re: Problem with A 6 physics [Re: Mondivirtuali] #141684
07/22/07 21:54
07/22/07 21:54
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
i've never used templates, so i have no idea how they do whatever they do. your best bet is to probably ask a similar question in the templates forum or try to write your own alternative with questions in the C-script forum.

maybe if you're lucky someone who's template savvy may come here

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Problem with A 6 physics [Re: JibbSmart] #141685
07/23/07 13:30
07/23/07 13:30
Joined: Oct 2005
Posts: 528
Italy
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Mondivirtuali Offline OP
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Mondivirtuali  Offline OP
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You are probably right but ...write all the proper function by myself, right now , could a waste or time. Perhaps later..doing the c-script tutorials before

Last edited by Mondivirtuali; 07/23/07 13:31.
Re: Problem with A 6 physics [Re: Mondivirtuali] #141686
07/23/07 23:03
07/23/07 23:03
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
You'd have to edit the templates, so that after they found a collision, to test if it were a physics object, and if so, apply a force...


xXxGuitar511
- Programmer
Re: Problem with A 6 physics [Re: xXxGuitar511] #141687
07/23/07 23:32
07/23/07 23:32
Joined: Oct 2005
Posts: 528
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M
Mondivirtuali Offline OP
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Mondivirtuali  Offline OP
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M

Joined: Oct 2005
Posts: 528
Italy
A copy of the templates in the work directory, do you mean ?
mmmmmmmmm sound not easy, let see ..

Re: Problem with A 6 physics [Re: JibbSmart] #141688
07/24/07 00:09
07/24/07 00:09
Joined: Oct 2005
Posts: 528
Italy
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Mondivirtuali Offline OP
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Mondivirtuali  Offline OP
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Joined: Oct 2005
Posts: 528
Italy
Quote:

i've never used templates, so i have no idea how they do whatever they do. your best bet is to probably ask a similar question in the templates forum or try to write your own alternative with questions in the C-script forum.

maybe if you're lucky someone who's template savvy may come here

julz



Well right now I have not time to learning the script language so well to write all the functions of my own, perhas the next year.

Re: Problem with A 6 physics [Re: Mondivirtuali] #141689
07/27/07 16:58
07/27/07 16:58
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Just a quick reality check: If you want to do physics, you HAVE to learn scripting. Even template physics requires a lot of tweaks that have nothing to do with the engine and everything to do with your game.

Remember that templates are for cookie cutter games. If your game goes even slightly outside the mold, then you will be fighting the templates to do something they weren't designed for. Hence I recommend that if you wish to continue doing physics, you learn scripting first... trust me in the time it has taken you to problem solve this, you could make good headway into scripting... not saying that would have solved your problem but it may have made it easier on you.

Re: Problem with A 6 physics [Re: fastlane69] #141690
07/27/07 22:08
07/27/07 22:08
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Posts: 528
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Mondivirtuali Offline OP
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Mondivirtuali  Offline OP
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Posts: 528
Italy
I like this definition
"cookie cutter games"
I will learn ..over time but doing all the code byself could required too much time.

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