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Re: slow rendering with multiple skins
[Re: Joey]
#141844
07/18/07 11:27
07/18/07 11:27
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Joined: Aug 2005
Posts: 390 Florida
oldschoolj
Senior Member
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Senior Member
Joined: Aug 2005
Posts: 390
Florida
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once you figure out that problem let me know. Everytime I get near the end of a level its like a slug putting new models in, and then trying to manipulate any of the view ports. I can turn down all the settings but it makes no difference and never has. I don't want to view them in as bounding boxes, or without skins, and it's a real pain.
you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe.
__________________________________
yours truly
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Re: slow rendering with multiple skins
[Re: Joey]
#141846
07/18/07 12:38
07/18/07 12:38
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Joined: Aug 2005
Posts: 390 Florida
oldschoolj
Senior Member
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Senior Member
Joined: Aug 2005
Posts: 390
Florida
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could you post all of the model specs for me, maybe I could figure out your problem then. I have models much more complex with as many skins from maya and dont have that problem so I'd like to help
Last edited by oldschoolj; 07/18/07 12:39.
you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe.
__________________________________
yours truly
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Re: slow rendering with multiple skins
[Re: jcl]
#141850
07/18/07 14:34
07/18/07 14:34
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Joined: Aug 2005
Posts: 390 Florida
oldschoolj
Senior Member
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Senior Member
Joined: Aug 2005
Posts: 390
Florida
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I wonder how mine runs smoothly with 40k or more then... and 50 or 60 skins
you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe.
__________________________________
yours truly
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Re: slow rendering with multiple skins
[Re: Felixsg]
#141852
07/18/07 15:46
07/18/07 15:46
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Joined: Aug 2005
Posts: 390 Florida
oldschoolj
Senior Member
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Senior Member
Joined: Aug 2005
Posts: 390
Florida
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only a 2ghz athlon 64, no dual core. w/ 2 gigs single channel ddr 400 ram and Radeon HIS X1950 Pro <--- only good thing  but the thing is when i run say, the newest level I'm working on, I have dozen of models on screen simultaneously that are around the specs hes talking about @ 60 FPS. The only thing that slows it down, and I have no clue why, is when I have a high poly model that has very small faces, like a group of chain links. Other than that theres virtually no slowdown.
you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe.
__________________________________
yours truly
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