what happens if a model is behind another model? would it get sorted out by the abt? set we're only using models, this would be important, since we won't have that bsp culling algorithm any more.
Re: slow rendering with multiple skins
[Re: Joey]
#141854 07/18/0718:5307/18/0718:53
30000 Vertics? That's far from good to hell!!! And 80 skins? That's unbelievable! Read something about game construction! My experience says:A model for a quick shooter should be about 2000-5000 vertices,but not more!If more,your fps will break down to a unplayable game.
you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe.
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yours truly
Re: slow rendering with multiple skins
[Re: oldschoolj]
#141856 07/18/0719:4207/18/0719:42
An ABT has nothing to do with "model behind another model". In the culling chapter in the manual you can find a brief explanation what an ABT is and what it's used for.
Re: slow rendering with multiple skins
[Re: jcl]
#141860 07/24/0714:5407/24/0714:54