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Re: slow rendering with multiple skins [Re: oldschoolj] #141853
07/18/07 17:37
07/18/07 17:37
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline OP
Expert
Joey  Offline OP
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
what happens if a model is behind another model? would it get sorted out by the abt? set we're only using models, this would be important, since we won't have that bsp culling algorithm any more.

Re: slow rendering with multiple skins [Re: Joey] #141854
07/18/07 18:53
07/18/07 18:53
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline
User
KMS  Offline
User

Joined: Jul 2006
Posts: 511
Germany,NRW
30000 Vertics? That's far from good to hell!!! And 80 skins? That's unbelievable! Read something about game construction! My experience says:A model for a quick shooter should be about 2000-5000 vertices,but not more!If more,your fps will break down to a unplayable game.


You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
Re: slow rendering with multiple skins [Re: KMS] #141855
07/18/07 19:16
07/18/07 19:16
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline
Senior Member
oldschoolj  Offline
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
.... hmm wait til the fall


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: slow rendering with multiple skins [Re: oldschoolj] #141856
07/18/07 19:42
07/18/07 19:42
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline
User
KMS  Offline
User

Joined: Jul 2006
Posts: 511
Germany,NRW
okay,I'm waiting!


You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
Re: slow rendering with multiple skins [Re: Joey] #141857
07/18/07 22:12
07/18/07 22:12
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Quote:

what happens if a model is behind another model? would it get sorted out by the abt?




Interesting question. I want to know this too...

Re: slow rendering with multiple skins [Re: oliver2s] #141858
07/23/07 08:53
07/23/07 08:53
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
*bump*

Re: slow rendering with multiple skins [Re: oliver2s] #141859
07/23/07 09:07
07/23/07 09:07
Joined: Jul 2000
Posts: 27,967
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,967
Frankfurt
An ABT has nothing to do with "model behind another model". In the culling chapter in the manual you can find a brief explanation what an ABT is and what it's used for.

Re: slow rendering with multiple skins [Re: jcl] #141860
07/24/07 14:54
07/24/07 14:54
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Are there any culling algorithms in A7 which allows this "model behind another model" like the BSP technique for blocks?

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