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Re: main.wdl problem
[Re: Nems]
#142165
07/19/07 18:09
07/19/07 18:09
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Joined: Sep 2006
Posts: 292
Mythran
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OP
Member
Joined: Sep 2006
Posts: 292
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Nope it continues to say it can run MAIN.WDL
Can anyone post a simple working demo for me to compare to my game to see what i'm doing wrong?
How do i include files?
is it include <player.wdl>; suposed to work?
Last edited by Mythran; 07/19/07 18:19.
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Re: main.wdl problem
[Re: Mythran]
#142166
07/19/07 18:26
07/19/07 18:26
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Joined: Sep 2006
Posts: 292
Mythran
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Joined: Sep 2006
Posts: 292
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Ok i have managed it. I just rewrited the code, and it worked perfectly.  Now it says it can't find the wmb :S Is this a known problem?
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Re: main.wdl problem
[Re: Mythran]
#142167
07/19/07 18:37
07/19/07 18:37
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink

Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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is the level in the same folder? it cant find something that is not there.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: main.wdl problem
[Re: Blink]
#142168
07/19/07 18:45
07/19/07 18:45
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Joined: Sep 2006
Posts: 292
Mythran
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Joined: Sep 2006
Posts: 292
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Everything is in the same folder. I built the level, everything is in place. And it says that cant find the wmb. Error E1100 and erro W1301. I erased the file and built again, and nothing. I'm using v 6.60 and the wmp2wmb version is 6.355 could this be the problem?
//path "C:\\Program Files\\GStudio6\\work\\Yellav";
#include <player.wdl>; #include <enemy.wdl>; #include <animation.wdl>;
FUNCTION main() { camera.clip_near = 0; video_switch(8,0,1); level_load("Yellav.wmb"); wait(3); }
Last edited by Mythran; 07/19/07 18:47.
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Re: main.wdl problem
[Re: Mythran]
#142169
07/19/07 19:38
07/19/07 19:38
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Joined: Jul 2007
Posts: 959 nl
flits
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User
Joined: Jul 2007
Posts: 959
nl
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hello
i dont know if it works but video_swich takes a few milesec for its good and maby it cant load because videoswitch freeze the game
i maby wont work but u can try this
FUNCTION main() { camera.clip_near = 0; video_switch(8,0,1); sleep(2); level_load("Yellav.wmb"); wait(2); }
"empty"
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Re: main.wdl problem
[Re: Mythran]
#142171
07/19/07 20:30
07/19/07 20:30
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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Maybe you have forgotten to compile you map?
Always learn from history, to be sure you make the same mistakes again...
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