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Re: air-recycling-machine [Re: Machinery_Frank] #142607
07/22/07 14:45
07/22/07 14:45
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
excellent models. i am an artist, but i do a lot of freehand, so learning how to create awesome skins for my models with paint prorams is something that i am trying to learn right now. that quality can make or break a game. the type of work that i have seen here is truly inspirational.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: air-recycling-machine [Re: Blink] #142608
07/22/07 15:19
07/22/07 15:19
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thank you Blink, you are welcome


Models, Textures and Games from Dexsoft
Re: air-recycling-machine [Re: Machinery_Frank] #142609
07/22/07 19:37
07/22/07 19:37
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
excellent as always, congratulations to you, frank.

Re: air-recycling-machine [Re: broozar] #142610
07/22/07 19:42
07/22/07 19:42
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
ill buy them. tell me when they are done!

Re: air-recycling-machine [Re: sPlKe] #142611
07/22/07 22:12
07/22/07 22:12
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
Serious User
FoxZero  Offline
Serious User

Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
Nice new model! Thanks for the info. id has made many of my favorite games, but I didn't know they used Lightwave (I was referring to player created models like the one's of planet-quake.com).

I was expecting it to be around $3000, but it's only around $900! I'll have to start saving for it, I guess my bands new PA system can wait lol.


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
Re: air-recycling-machine [Re: FoxZero] #142612
07/23/07 22:20
07/23/07 22:20
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Well, if my new project goes well, then I'll probably be purchasing ALOT of your work for it. Since it's going to be 2.5D, I can use your models with NM at full quality

Maybe we can find some kind of trade?


xXxGuitar511
- Programmer
Re: air-recycling-machine [Re: xXxGuitar511] #142613
07/23/07 23:38
07/23/07 23:38
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
User
MrCode  Offline
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
I so wish I had your modeling and skinning talents .

Right now I'm trying to do a good texture for a futuristic racing vehicle I built (the model itself is okay), but my skins on it are not so good. I can't get that perfect cylindrical mapping like on your air converter, . It's always warped at the seams, top and bottom, or left and right, depending on which part of the model you're looking at.

Then again, you're using different software, so there's probably an "automatic cylindrical map" function in it.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: air-recycling-machine [Re: MrCode] #142614
07/24/07 03:43
07/24/07 03:43
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
@mrcode

if you use blender you can use a baked ambient map and the your shading at least will line up

@frank

sorry for cutting in on all the compliments to your great work.

Re: air-recycling-machine [Re: lostclimate] #142615
07/24/07 07:46
07/24/07 07:46
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
xXxGuitar:
Thanks. I am looking forward to your 2.5D concept game. I would be happy to help. Actually I also thought about some kind of an 2.5D game for a possible project.

MrCode:
I think this is no talent - just work. Lightwave does cylindrical mapping but at the end I have to move and stretch uv-polygons manually. So there is still some work involved.

LoctClimate:
I am sure that Blender can do all that stuff as well. I once checked and liked it. A baked ambient map is a very good idea if you paint your textures later on. I use this technique for organic models. But for many other models I do it the other way around: I imagine this model in my head or on a paper and then I paint textures first. After that I start to model and uv-map the object. It is way more fun since I can apply textures right in the moment I am creating the mesh. It even saves time.


Models, Textures and Games from Dexsoft
Re: air-recycling-machine [Re: Machinery_Frank] #142616
07/24/07 17:30
07/24/07 17:30
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
never thought of that, I might give it a try. the only other issue is that if you bake it, you can subdivide and get real normal maps, not the crappy plugin for gimp made ones. I'll have to give your idea a try tho sometime.

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