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Re: air-recycling-machine
[Re: Machinery_Frank]
#142607
07/22/07 14:45
07/22/07 14:45
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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excellent models. i am an artist, but i do a lot of freehand, so learning how to create awesome skins for my models with paint prorams is something that i am trying to learn right now. that quality can make or break a game. the type of work that i have seen here is truly inspirational.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: air-recycling-machine
[Re: FoxZero]
#142612
07/23/07 22:20
07/23/07 22:20
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Well, if my new project goes well, then I'll probably be purchasing ALOT of your work for it. Since it's going to be 2.5D, I can use your models with NM at full quality Maybe we can find some kind of trade?
xXxGuitar511 - Programmer
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Re: air-recycling-machine
[Re: xXxGuitar511]
#142613
07/23/07 23:38
07/23/07 23:38
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Joined: Mar 2007
Posts: 677 0x00000USA
MrCode
User
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User
Joined: Mar 2007
Posts: 677
0x00000USA
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I so wish I had your modeling and skinning talents . Right now I'm trying to do a good texture for a futuristic racing vehicle I built (the model itself is okay), but my skins on it are not so good. I can't get that perfect cylindrical mapping like on your air converter, . It's always warped at the seams, top and bottom, or left and right, depending on which part of the model you're looking at. Then again, you're using different software, so there's probably an "automatic cylindrical map" function in it.
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}
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Re: air-recycling-machine
[Re: lostclimate]
#142615
07/24/07 07:46
07/24/07 07:46
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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xXxGuitar: Thanks. I am looking forward to your 2.5D concept game. I would be happy to help. Actually I also thought about some kind of an 2.5D game for a possible project.
MrCode: I think this is no talent - just work. Lightwave does cylindrical mapping but at the end I have to move and stretch uv-polygons manually. So there is still some work involved.
LoctClimate: I am sure that Blender can do all that stuff as well. I once checked and liked it. A baked ambient map is a very good idea if you paint your textures later on. I use this technique for organic models. But for many other models I do it the other way around: I imagine this model in my head or on a paper and then I paint textures first. After that I start to model and uv-map the object. It is way more fun since I can apply textures right in the moment I am creating the mesh. It even saves time.
Models, Textures and Games from Dexsoft
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