Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (7th_zorro, howardR), 1,001 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 8 of 9 1 2 3 4 5 6 7 8 9
Re: steam boiler model [Re: iuselitec] #142657
02/18/08 11:29
02/18/08 11:29
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

did you grow up in east germany? some of your designs have some kind of eastern bloc flair to them.

i like them but i also would prefer more engine previews instead of lightwave renders.





Because of that I showed real-time previews in last 2 announcements. And if we announce a pack then I also show at least a few real-time images. I understand this and I am not afraid to show them. With shaders they can look like a rendered image.

Regarding the other question:
Yes. I grew up in eastern Germany. But the designs of the machines are common in western Germany as well. I like some old machinery from 80s. They are more functional. But I try to add some modern elements to transfer the ideas into the future.
Here is how a steam boiler looked in the past (sexy):
http://hebig.org/photos/collieries/heinrichrobert/data/bwhr_28.jpg
New machines are often covered and dont look very detailed:
http://www.energo-spaw.pl/en/kotlownie-foto/duze/8.jpg
(similiar but ugly though I could have made it with less polies)


Models, Textures and Games from Dexsoft
Re: steam boiler model [Re: Machinery_Frank] #142658
02/21/08 02:22
02/21/08 02:22
Joined: Feb 2005
Posts: 67
USA
June Offline
Junior Member
June  Offline
Junior Member

Joined: Feb 2005
Posts: 67
USA
I like


June
smooth-3d.com
new machine images [Re: June] #142659
03/27/08 18:12
03/27/08 18:12
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
It is almost done. Here are some new rendered images of the machines in a little sci-fi scene.










And here you can see, how they look in a game-engine with normal-mapping applied. As you can see, the quality of still renders and real-time images is almost the same if you have access to good lighting and shaders.
I am sure with the right shader it can look the same in Gamestudio:






Models, Textures and Games from Dexsoft
Re: new machine images [Re: Machinery_Frank] #142660
03/27/08 20:47
03/27/08 20:47
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
Happy Birthday frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Love the atomosphere around the entire work, it really feels sci-fi
Off course, the models and the textures itself are even more impressive
Btw, you really are creative with those nicks aren't ya ^^

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: new machine images [Re: frazzle] #142661
03/27/08 21:15
03/27/08 21:15
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thanks Frazzle
Sometimes it is hard to be creative.


Models, Textures and Games from Dexsoft
Re: new machine images [Re: Machinery_Frank] #142662
03/28/08 01:20
03/28/08 01:20
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
woot! a borg alcove
j/k... really cool work

very nice models.
would be cool to see 3dgs ingame shots though....

Last edited by Germanunkol; 03/28/08 01:20.

~"I never let school interfere with my education"~
-Mark Twain
Re: new machine images [Re: Machinery_Frank] #142663
03/28/08 04:24
03/28/08 04:24
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Looks great!


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: new machine images [Re: William] #142664
03/28/08 06:49
03/28/08 06:49
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
Serious User
alpha_strike  Offline
Serious User
A

Joined: Mar 2007
Posts: 1,852
O.k. first off all... yes, the models look "good".

But the main point is, that you can not combine
a mesh that looks like "clean star wars" with
textures which look like "dirty alien".

So (my opinion) I personally see a harmonic break in the design.
Anyway - I hope you will sell them well. Looks like hard work.

Re: new machine images [Re: alpha_strike] #142665
03/28/08 11:47
03/28/08 11:47
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

But the main point is, that you can not combine
a mesh that looks like "clean star wars" with
textures which look like "dirty alien".




Please look more carefully. The textures of the environment and the machines often use the same colors, similar dirt distribution, similar saturation and similar style.

There is no "clean star wars" at all. Star wars often uses white or grey colors without dirt and with colorful terminals. I am far away from this and this is what I had in mind: an industrial sci-fi look with mixed elements from cool history machinery.

And there is not a single mesh "borrowed" from StarWars. They have influences from real machinery combined with some new elements, slightly changed designs and more complex textures than real ones.

I dont like StarWars or Enterprise look. I want to have a more realistic appeal.


Models, Textures and Games from Dexsoft
Re: new machine images [Re: Machinery_Frank] #142666
03/28/08 11:56
03/28/08 11:56
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
Serious User
alpha_strike  Offline
Serious User
A

Joined: Mar 2007
Posts: 1,852
oh, I looked very carefully..

the geometric forms of your objects look like clean symmetric ones - but the textures look dirty. That is the problem.
It seems, that someone build the models and someone other created the textures. Only my opinion.
But the overall look is good - and for the price o.k.

Page 8 of 9 1 2 3 4 5 6 7 8 9

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1