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Re: overhead crane
[Re: lostclimate]
#142647
02/11/08 08:22
02/11/08 08:22
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Quote:
lol, ive agreed with damocles for a while but i thought i'd look like an ass if i said that
constructive criticism, Frank has been around long enough to know it's not a flame. Instead people learn LOADS from this, others should do this more often! (not only in this thread, but overall throughout this forum).
and i agree, the rust looks too repetetive, but the overall quality looks real nice! only thing i didnt get, why is the railing on that last big generator broken ? looks a bit random... keep it up though
regards,
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Re: overhead crane
[Re: Helghast]
#142648
02/11/08 12:52
02/11/08 12:52
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Maybe you could animate the damaged rail? That would be awesome, then we could generate a nice accident.
no science involved
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Re: overhead crane
[Re: fogman]
#142649
02/11/08 13:33
02/11/08 13:33
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
OP
Senior Expert
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OP
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Yes. I love constructive critics. They help to get better. I know that I cannot create perfect models but at least I try to do so. And because of that I need some help from time to time. Fogman: You know that I like the idea to create accidents with some of the models, some breaking pipes, exploding barrels or crashing machines. Maybe a rotating ventilator breaking from its fixing can be interesting as well. If somebody needs a special machine for this pack then just let me know and post some image links. Quote:
why is the railing on that last big generator broken ?
This is simple: It looks boring with a perfect railing. I love it when there are some random elements like dirt, broken and used parts, some tools left behind and so on. It creates a more living impression, just like it could be more real than a perfect measured and computer generated image.
If you look closely to the image then you will see that also some of the other railing parts are slightly twisted and bended.
Models, Textures and Games from Dexsoft
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Re: overhead crane
[Re: Machinery_Frank]
#142650
02/12/08 21:36
02/12/08 21:36
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Joined: Aug 2002
Posts: 402 USA
lionclaws
Senior Member
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Senior Member
Joined: Aug 2002
Posts: 402
USA
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Hey Frank great job on the SciFi pack.I love the detailing and quality of the skins.Keep up the good work.:)
Good lighting doesn't just happen,it's designed.
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