Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by fairtrader. 12/05/23 14:22
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
0 registered members (), 631 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 3 1 2 3
Example: TGA Hair #142775
07/22/07 21:17
07/22/07 21:17
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline OP
Senior Member
oldschoolj  Offline OP
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
A while back I posted somewhere that using tga's with alpha transparency is a good way to go for realistic low-poly hair. I forgot where the post was, but I did want to give an example, so here it is.

Please forgive the cut-out, but it is an ingame screen, and the content had to be edited out. Also, please do not reproduce a resemblance of this character.

If you'd like to learn how to make tga based hair, please PM me and I'd be happy to help you out




you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: Example: TGA Hair [Re: oldschoolj] #142776
07/22/07 21:21
07/22/07 21:21
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Looks very good!

Re: Example: TGA Hair [Re: Pappenheimer] #142777
07/22/07 21:46
07/22/07 21:46
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Indeed, great job
The realistic look is better than I've expected when using a tga texture file to make low poly hair, maybe you should make tutorial out of it I think alot of users will be interested in using this methode !!

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Example: TGA Hair [Re: frazzle] #142778
07/22/07 22:09
07/22/07 22:09
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
Yeah, really nice!

Re: Example: TGA Hair [Re: Shadow969] #142779
07/22/07 22:38
07/22/07 22:38
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline OP
Senior Member
oldschoolj  Offline OP
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
Just an afterthought, there are no shadowmaps here, shaders or special effects of any kind.
You could very easily take that hair texture, normal map it ,adn then apply to the polys. I bet that would give alot of depth to the hair as well.


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: Example: TGA Hair [Re: oldschoolj] #142780
07/23/07 09:18
07/23/07 09:18
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
looking realy impressive


Visit:
schwenkschuster-design.de
Re: Example: TGA Hair [Re: aztec] #142781
07/23/07 09:22
07/23/07 09:22
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
One thing for the guys Head model:

The eyes are too bright. Try to make them have less contrast, bee a bit darker
and have the eyes not that bright-blue. (try to ass some red arteries into the eye skin)
Also make the skin around the eyes darker, as in man the eyes are deeper in the skull,
and thus have more shadow.

Re: Example: TGA Hair [Re: Damocles] #142782
07/23/07 16:43
07/23/07 16:43
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Nice, really nice.


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Example: TGA Hair [Re: ShoreVietam] #142783
07/23/07 17:40
07/23/07 17:40
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
Looks nice indeed and the thread you couldn't remember was my model thread about Truus


Click and join the 3dgs irc community!
Room: #3dgs
Re: Example: TGA Hair [Re: Joozey] #142784
07/23/07 17:58
07/23/07 17:58
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline OP
Senior Member
oldschoolj  Offline OP
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
oh cool, ty jostie, heh.
I just wanted to let you know that I wasnt trying to talk about something without knowing it could be done.
oh, I'm not sure if you know this, but the if you call this variable before the main function it solves alot of sorting issues:

d3d_entsort = "";

i think it defaults to 0, or off. 2 works well, but 3 can to.


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Page 1 of 3 1 2 3

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1