make a TGA that looks like this:
Code:
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make a bunch of little 4-poly bits like this:
Code:
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bend them, put them all over your character's head, and give them the skin you just did. for skinning's sake, it would probably be best to make one, skin it, and THEN duplicate.
that's the end of my lesson

@oldschoolj: the hair looks fluffy and like it lacks much planning but it is quite a good example on how to do it. good on you for showing us this

julz