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Re: Massive 3DGS Shadercollection [Re: Slin] #142866
07/24/07 23:06
07/24/07 23:06
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
User
MrCode  Offline
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
Quote:


your "Nvidia Shaderconvertions done by myself^^ (Normal, Parallax, Relief, metall and velvety shader)" in the "Shadermodel 3.0" subfolder works fine with shadermodel 2.0 (I have vsps2.0 video card).





Yeah, but on mine they run at about 3 FPS when I'm at least 10-20 quants away from each of them.

GPU: nVidia GeForce FX 5200 (256 MB VM).

Yeah, not for parallax/relief mapping, which looks awesome, but unfortunately as yet only on high-end GPUs.

The fastest thing that will run in that level is the velvety shader (which really to me just looks something in a dull plastic container, ).

Re: Massive 3DGS Shadercollection [Re: Slin] #142867
07/25/07 05:25
07/25/07 05:25
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
Senior Member
msl_manni  Offline
Senior Member
M

Joined: Dec 2005
Posts: 478
India
Quote:

Quote:

please upload it to AU resources. I am having problems downloading from fileplanet because you cant use a download manager with it.




I don´t have any problems there with my downloadmanager, but okay.





Which download manager do you use . There are many such bigger downloads on fileplanet which I want to download .


My Specialities Limited.
Re: Massive 3DGS Shadercollection [Re: msl_manni] #142868
07/25/07 08:02
07/25/07 08:02
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

Yeah, but on mine they run at about 3 FPS when I'm at least 10-20 quants away from each of them.

GPU: nVidia GeForce FX 5200 (256 MB VM).





The GeForce FX series is very bad in terms of Shader2.0
They support shader 2.0 just for the sake of marketing but they cannot run those shaders properly. Besides that this is a very old graphic card. I would not expect parallax or relief shaders on such an old technology.


Models, Textures and Games from Dexsoft
Re: Massive 3DGS Shadercollection [Re: Machinery_Frank] #142869
07/25/07 09:23
07/25/07 09:23
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
Amazing contribution , thnx.

Re: Massive 3DGS Shadercollection [Re: Why_Do_I_Die] #142870
07/25/07 09:54
07/25/07 09:54
Joined: Jan 2003
Posts: 798
New Zealand
Bright Offline
User
Bright  Offline
User

Joined: Jan 2003
Posts: 798
New Zealand
You shall become a god amung men


KAIN - Coming soon...
Re: Massive 3DGS Shadercollection [Re: Bright] #142871
07/25/07 10:55
07/25/07 10:55
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Thanks Slin sometimes the best things in life are free


smile
Re: Massive 3DGS Shadercollection [Re: D3D] #142872
07/25/07 21:32
07/25/07 21:32
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Quote:

Thanks Slin sometimes the best things in life are free




To bad this doesn't happen more often in reality too ... but I guess that is reality
I play around with some of the shaders to fit my needs and it just turned out great, thanks again Slin !!

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
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Re: Massive 3DGS Shadercollection [Re: frazzle] #142873
07/25/07 22:34
07/25/07 22:34
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
User
MrCode  Offline
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
Quote:


The GeForce FX series is very bad in terms of Shader2.0
They support shader 2.0 just for the sake of marketing but they cannot run those shaders properly. Besides that this is a very old graphic card. I would not expect parallax or relief shaders on such an old technology.





I feel so small...

and those shaders are in the Shader model 3.0 folder, not 2.0.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: Massive 3DGS Shadercollection [Re: MrCode] #142874
07/26/07 17:27
07/26/07 17:27
Joined: Oct 2003
Posts: 2,194
Saturn
Metal_Thrasher Offline
Expert
Metal_Thrasher  Offline
Expert

Joined: Oct 2003
Posts: 2,194
Saturn
I'm having a problem, most of the files I'm trying to extract from the zip file say they require a password? What's up with that? Is anybody else having that problem?


-Johnny Thrash
Re: Massive 3DGS Shadercollection [Re: Slin] #142875
07/27/07 02:31
07/27/07 02:31
Joined: Feb 2006
Posts: 86
here...or is it here...no no i...
mpdeveloper_A Offline
Junior Member
mpdeveloper_A  Offline
Junior Member

Joined: Feb 2006
Posts: 86
here...or is it here...no no i...
Dude your the best. Thanks!!!

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