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Re: Massive 3DGS Shadercollection
[Re: Slin]
#142866
07/24/07 23:06
07/24/07 23:06
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Joined: Mar 2007
Posts: 677 0x00000USA
MrCode
User
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User
Joined: Mar 2007
Posts: 677
0x00000USA
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Quote:
your "Nvidia Shaderconvertions done by myself^^ (Normal, Parallax, Relief, metall and velvety shader)" in the "Shadermodel 3.0" subfolder works fine with shadermodel 2.0 (I have vsps2.0 video card).
Yeah, but on mine they run at about 3 FPS when I'm at least 10-20 quants away from each of them.
GPU: nVidia GeForce FX 5200 (256 MB VM).
Yeah, not for parallax/relief mapping, which looks awesome, but unfortunately as yet only on high-end GPUs.
The fastest thing that will run in that level is the velvety shader (which really to me just looks something in a dull plastic container, ).
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Re: Massive 3DGS Shadercollection
[Re: frazzle]
#142873
07/25/07 22:34
07/25/07 22:34
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Joined: Mar 2007
Posts: 677 0x00000USA
MrCode
User
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User
Joined: Mar 2007
Posts: 677
0x00000USA
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Quote:
The GeForce FX series is very bad in terms of Shader2.0 They support shader 2.0 just for the sake of marketing but they cannot run those shaders properly. Besides that this is a very old graphic card. I would not expect parallax or relief shaders on such an old technology.
I feel so small...
and those shaders are in the Shader model 3.0 folder, not 2.0.
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}
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Re: Massive 3DGS Shadercollection
[Re: MrCode]
#142874
07/26/07 17:27
07/26/07 17:27
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Joined: Oct 2003
Posts: 2,194 Saturn
Metal_Thrasher
Expert
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Expert
Joined: Oct 2003
Posts: 2,194
Saturn
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I'm having a problem, most of the files I'm trying to extract from the zip file say they require a password? What's up with that? Is anybody else having that problem?
-Johnny Thrash
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