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Re: Ston3D/ShiVa [Re: sueds] #143473
07/29/07 12:04
07/29/07 12:04
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
Expert
broozar  Offline OP
Expert

Joined: Jun 2005
Posts: 4,875
http://developer.stonetrip.com/ the documentation is online, beware, you'll need some french from time to time. looks well-structured and features many screenies for better understanding. i'm probably looking deeper into it.
@expert: in "import", there's a full description how to get a model from blender to shiva. and i cannot proove anything nor am i willing to, i am not posting here as an engine defender but wanted to inform you about this piece of software that looks good at first glance.

Re: Ston3D/ShiVa [Re: broozar] #143474
07/29/07 17:10
07/29/07 17:10
Joined: Jan 2007
Posts: 221
F
Fenriswolf Offline
Member
Fenriswolf  Offline
Member
F

Joined: Jan 2007
Posts: 221
I have tried out ShiVa and apparently it has a very feature-rich and stable editor.
It has an interface similar to Blender to some extent. E.g. you are able to change the window types - and there are lots of avaible window types you can choose from:
Scene Editor (WYSIWYG Editor and game preview), Web Navigator, Script Editor, Data Explorer, AIModel Viewer, Particle Editor, Navigation Mesh Editor, HUD Editor, Material Editor and so on.

In the Particle Editor you can adjust your particle effects by setting the bitmap, max. number of displayed particles, life time, speed, gravity, friction, color change (up to four colors) a.s.o.
You can see the results in the Scene Editor immediately.

In the material Editor you can (surprise!) adjust the materials of your entities. You can load the material of an object by just clicking on the object with the material picker. Then you can customize dynamic and static lighting methods (per vertex, per pixel or toon shading), shadowing, texturing (e.g. normal mapping textures for shaders), colors and general stuff.

In the Attributes Editor you can even decide if your selected entity should be reflected or refracted (water or refraction shaders) and you can set its activation distance and fade-out distance.

Of course you can move, rotate and scale objects in the Scene Editor, change the display mode (textured, wire frame or gouraud shading) and so on.
However I havent managed to move the camera around yet ... I have pressed every single key on my keyboard, but the camera doesn't want to move. This is a pity, because it is not really possible to edit a scene with an immobile camera.
And don't dare to recalculate the lightmaps of a scene, as it can be very time-consuming. Recalculating the lightmaps of the small car demo in a slightly higher resolution took about a half hour to complete.

BTW: To get the car demo (or other demos) started, fire up ShiVa, click into the Web Navigator and look for the car demo link. There you'll find an instruction (in english) of how to start demos.

Re: Ston3D/ShiVa [Re: Fenriswolf] #143475
07/29/07 18:03
07/29/07 18:03
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Ok something to look at

I don't just like in their site some sort of seminars to learn the engine wher you must pay

Let me laught thisis a very little/new engine ... far away from Unreal3.
And when you buy one , you're supposed ot have all docs,tutorials to start ??

Strange ...

Well like i said need a complete full scene demo with all shader/effects/characters etc ... but for outdoor games i don't see terrain/water/folliage editor ?

I'll look at it again within end of the year ... if something new, or real ccomplete non Web demo exists ?

Re: Ston3D/ShiVa [Re: TheExpert] #143476
07/29/07 21:16
07/29/07 21:16
Joined: Jan 2007
Posts: 221
F
Fenriswolf Offline
Member
Fenriswolf  Offline
Member
F

Joined: Jan 2007
Posts: 221
Quote:

but for outdoor games i don't see terrain/water/folliage editor ?



Yeah, that's right. In fact, there isn't any terrain editor at the moment.
According to one of the developers a future version will have such an editor:
Quote:

The TerrainEditor will be available in the 1.6 release, planned for October 2007. It will allow to generate large terrains (from various sources), and to paint directly the height, the material blending and the vegetation.


(source)

And I've finally figured out how to move the camera: Hold down the middle mouse button and press W/Q to move forewards/backwards.

Re: Ston3D/ShiVa [Re: Fenriswolf] #143477
07/30/07 00:18
07/30/07 00:18
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
Dont know if this is the same engine , but the Shiva engine is pretty old , used to compare itself to the unreal 2 engine , but I never saw any game every made with it , or the engien become popular or even get finished for that matter.

Re: Ston3D/ShiVa [Re: Why_Do_I_Die] #143478
07/30/07 07:38
07/30/07 07:38
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
Expert
broozar  Offline OP
Expert

Joined: Jun 2005
Posts: 4,875
shiva is not the engine in this case, it's only the development environment. the engine is ston3d.

Re: Ston3D/ShiVa [Re: broozar] #143479
10/31/07 15:04
10/31/07 15:04
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
Expert
broozar  Offline OP
Expert

Joined: Jun 2005
Posts: 4,875
ShiVa 1.5.2 is out!

visit their site to check out the new cool features (animation import, movie to texture, hud to texture, ambient occlusion, seamless dazStudio>ston3d workflow and many more) as well as the enhanced interface. the terrain editor is still in the making

Re: Ston3D/ShiVa [Re: broozar] #143480
10/31/07 17:01
10/31/07 17:01
Joined: Sep 2007
Posts: 1,093
Germany
T
Toast Offline
Serious User
Toast  Offline
Serious User
T

Joined: Sep 2007
Posts: 1,093
Germany
It definately is interesting but I didn't like the interface. Maybe I should go and give it another try...

Enjoy your meal
Toast

Re: Ston3D/ShiVa [Re: Toast] #143481
11/01/07 20:05
11/01/07 20:05
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
Expert
broozar  Offline OP
Expert

Joined: Jun 2005
Posts: 4,875

Re: Ston3D/ShiVa [Re: broozar] #143482
12/09/07 10:17
12/09/07 10:17
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
Expert
broozar  Offline OP
Expert

Joined: Jun 2005
Posts: 4,875
StoneTrip releases the version 1.5.3 of ShiVa and removes the limit of 500 resources by archive for the version INDIE.
. ShiVa INDIE becomes ShiVa UNLIMITED, ShiVa PRO becomes ShiVa ADVANCED.
. CRISTMAS SPECIAL OFFER... Buy ShiVa UNLIMITED and get ShiVa ADVANCED!

this means you buy a software for €200 and get a value of €1799 (!!)

KLICK HERE TO GET THE FREE PLE VERSION OR PURCHASE IT FROM THEIR ONLINE STORE.

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