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Re: Easy Normal-Map & Shader Generator [Re: felix_] #144184
07/29/07 15:47
07/29/07 15:47
Joined: Aug 2002
Posts: 375
Germany
Salva Offline
Senior Member
Salva  Offline
Senior Member

Joined: Aug 2002
Posts: 375
Germany
Hi!

@Thorsten It is a very useful and easy to use, besides, I must tell that it work better of the plugin from nvidia!! for photoshop, the only thing that would be changed, is the loading the texture, it should open a window for choose the texture, otherwise works well. Thank you!!

@felix: you not need to restart it, simple click at the button new texture!!


greet salva

Re: Easy Normal-Map & Shader Generator [Re: Salva] #144185
07/29/07 15:54
07/29/07 15:54
Joined: Aug 2002
Posts: 375
Germany
Salva Offline
Senior Member
Salva  Offline
Senior Member

Joined: Aug 2002
Posts: 375
Germany
hups!!

Sorry the delay......


greet


salva

Re: Easy Normal-Map & Shader Generator [Re: Salva] #144186
07/29/07 16:13
07/29/07 16:13
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Looks very useful. Now only a Lite-C export button


smile
Re: Easy Normal-Map & Shader Generator [Re: TSG_Torsten] #144187
07/29/07 16:17
07/29/07 16:17
Joined: Jan 2002
Posts: 454
Germany
CD_saber Offline
Senior Member
CD_saber  Offline
Senior Member

Joined: Jan 2002
Posts: 454
Germany
Hmmm, irgentwie funktioniert das nicht bei mir...
ich kriege keine fehlermeldung oder dergleichen. ich sehe im spiel leider nur die bump-textur auf dem model.
ich habe ein neues model erstellt, 2 skins eingefügt, der erste hat meine steintextur gekriegt, der zweite die bumpmap...
hilfe!!


Ja, lach du nur du haariges Pelzvieh!
Re: Easy Normal-Map & Shader Generator [Re: CD_saber] #144188
07/29/07 16:23
07/29/07 16:23
Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
TSG_Torsten Offline OP

User
TSG_Torsten  Offline OP

User

Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
Quote:

Hmmm, irgentwie funktioniert das nicht bei mir...
ich kriege keine fehlermeldung oder dergleichen. ich sehe im spiel leider nur die bump-textur auf dem model.
ich habe ein neues model erstellt, 2 skins eingefügt, der erste hat meine steintextur gekriegt, der zweite die bumpmap...
hilfe!!




Sagst du gerade BumpMap? Du musst aufpassen, du musst die NormalMap einfügen (dieses blaue Bild), dann müsste es funktionieren.
Falls nicht, denke auch dran, dass du eventuell dynamische Lichter brauchst um etwas vom Effekt zu sehen..
Sollte das nicht helfen, einfach nochmal melden

@Salva: Already done

[EDIT]@D3D: If you can give me the code for the lite-c export (because I don't work with lite-c at the moment), I can implement a button like this, of course.

Gruß
TSGames

Last edited by TSG_Torsten; 07/29/07 16:30.
Re: Easy Normal-Map & Shader Generator [Re: TSG_Torsten] #144189
07/29/07 16:31
07/29/07 16:31
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
THIS TOOL IS AMAZING!!!!

YOU RULE MAN!!

Re: Easy Normal-Map & Shader Generator [Re: sPlKe] #144190
07/29/07 17:09
07/29/07 17:09
Joined: Jul 2007
Posts: 32
New England
D
DeKO_Mania Offline
Newbie
DeKO_Mania  Offline
Newbie
D

Joined: Jul 2007
Posts: 32
New England
Out of curiosity, what shader model is required in order to use this tool? I assume v1.1, seeing as my card is able to run it fine... but just for refrence, when figuring out what the requirements are of my current project...

Thank you, and great job with this too, it really simplifies normal mapping
DeKO_Mania

Edit: Also, it appears there is some problem with your software. I will try to explain the circumstances as best as possible...

First, I created a very simple texture in Photoshop, using some clouding effects to create a mixed gradient, and then created an alpha layer, on which I added some "noise" to get the effect of sand. Then, I saved that texture as a .bmp file (to the desktop). When I tried to import that file into your program, it gave me a nondescript "Windows Error", and shut the program down. Now, every time I try to run your program, it gives me the following error:

Error E355
Startup failure

Any idea as to whats up?

BTW: The texture was 512x512...

Last edited by DeKO_Mania; 07/29/07 17:19.
Re: Easy Normal-Map & Shader Generator [Re: DeKO_Mania] #144191
07/29/07 17:30
07/29/07 17:30
Joined: Mar 2007
Posts: 261
Germany
Thracian Offline
Member
Thracian  Offline
Member

Joined: Mar 2007
Posts: 261
Germany
Hallo,
sehr nettes Tool, danke.


------------------------

All programmers are playwrights and all computers are lousy actors.
Re: Easy Normal-Map & Shader Generator [Re: Thracian] #144192
07/29/07 17:49
07/29/07 17:49
Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
TSG_Torsten Offline OP

User
TSG_Torsten  Offline OP

User

Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
Hi DeKO,

sorry, I don't know the reason for your problem. I just have get problems using textures >1024x1024. If you get an startup failure, try to delete all the "temp" files you can find in the program folder. Try then a shorter file name for your picture.
Hope it works.

Regards
TSGames

Re: Easy Normal-Map & Shader Generator [Re: TSG_Torsten] #144193
07/29/07 17:53
07/29/07 17:53
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
@ TSG_Torsten:

Well it isn't really important features to export for Lite-C. The conversion is very easy for the exported C-Script, but it would be more convienent if it could be done automatically by the click of a button.

C-Script
Code:
material Example_mat
{
// section: Diffuse:
// entry: Red
diffuse_red = 255;
// entry: Green
diffuse_green = 255;
// entry: Blue
diffuse_blue = 255;

// section: Ambient:
// entry: Red
ambient_red = 16.0;
// entry: Green
ambient_green = 16.0;
// entry: Blue
ambient_blue = 16.0;

// // section: Sun:
// // entry: Red
// specular_red = 64.0;
// // entry: Green
// specular_green = 64.0;
// // entry: Blue
// specular_blue = 64.0;

// section: Static Lighting:
// entry: Red
emissive_red = 255.0;
// entry: Green
emissive_green = 255.0;
// entry: Blue
emissive_blue = 255.0;
//
flags = tangent | enable_render;
effect = "NM_Shader.fx";
}

action Example_action
{
my.material=Example_mat;
//Hier kommt weiterer Code für die Entity
}


Lite-C
Code:
MATERIAL* Example_mat =
{
// section: Diffuse:
// entry: Red
diffuse_red = 255;
// entry: Green
diffuse_green = 255;
// entry: Blue
diffuse_blue = 255;

// section: Ambient:
// entry: Red
ambient_red = 16.0;
// entry: Green
ambient_green = 16.0;
// entry: Blue
ambient_blue = 16.0;

// // section: Sun:
// // entry: Red
// specular_red = 64.0;
// // entry: Green
// specular_green = 64.0;
// // entry: Blue
// specular_blue = 64.0;

// section: Static Lighting:
// entry: Red
emissive_red = 255.0;
// entry: Green
emissive_green = 255.0;
// entry: Blue
emissive_blue = 255.0;
//
flags = tangent | ENABLE_RENDER;
effect = "NM_Shader.fx";
}

action Example_action()
{
my.material=Example_mat;
//Hier kommt weiterer Code für die Entity
}




smile
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