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Re: Easy Normal-Map & Shader Generator
[Re: TSG_Torsten]
#144196
07/29/07 19:06
07/29/07 19:06
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Joined: Jan 2002
Posts: 454 Germany
CD_saber
Senior Member
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Senior Member
Joined: Jan 2002
Posts: 454
Germany
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hm, ne stimmt ich meine natürlich die normalmap. ich hab keine ahnung warum das gerade bei mir nicht geht... das mit den lichtern klappt auch nicht hmm
Ja, lach du nur du haariges Pelzvieh!
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Re: Easy Normal-Map & Shader Generator
[Re: TSG_Torsten]
#144198
07/29/07 19:17
07/29/07 19:17
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Joined: Jan 2002
Posts: 454 Germany
CD_saber
Senior Member
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Senior Member
Joined: Jan 2002
Posts: 454
Germany
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hm, also meine grafikkarte unterstützt shader 3.0. verdammt nochmal
Ja, lach du nur du haariges Pelzvieh!
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Re: Easy Normal-Map & Shader Generator
[Re: TSG_Torsten]
#144201
07/30/07 01:14
07/30/07 01:14
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Joined: Jul 2007
Posts: 32 New England
DeKO_Mania
Newbie
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Newbie
Joined: Jul 2007
Posts: 32
New England
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Ok, so it seems that your program simply has no support for textures with alpha layers. I just ran a comparason between two textures, the same texture, but one created with an alpha layer, and one without. The one with the alpha layer crashed the program, and I subsequently had to reinstall. However, the texture without the alpha layer is currently running fine. So, I am not sure what exactly would cause this, but it is a fairly big glitch, as I often use alpha layers for my textures. Just thought I would let you know my findings...
Both textures are bitmaps @ 512x512. If you would be interested in getting those textures for your own testing, PM me and I would be happy to email them to you.
Regards, DeKO_Mania
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Re: Easy Normal-Map & Shader Generator
[Re: DeKO_Mania]
#144202
07/30/07 05:51
07/30/07 05:51
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Nice! Very useful and creative. Also very good and clean installer (forget which program it was, but I've used it before)...
This will definatly be part of my toolset, thanks again
Not to sound greedy, but is that normal-map shader mine? Just curious...
Also, how did you create the normal maps? Just scan through the texture and calculate the normal yourself, or is there another tool involved?
xXxGuitar511 - Programmer
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