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Re: Easy Normal-Map & Shader Generator
[Re: felix_]
#144184
07/29/07 15:47
07/29/07 15:47
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Joined: Aug 2002
Posts: 375 Germany
Salva
Senior Member
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Senior Member
Joined: Aug 2002
Posts: 375
Germany
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Hi! @Thorsten It is a very useful and easy to use, besides, I must tell that it work better of the plugin from nvidia!! for photoshop, the only thing that would be changed, is the loading the texture, it should open a window for choose the texture, otherwise works well. Thank you!! @felix: you not need to restart it, simple click at the button new texture!! greet salva
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Re: Easy Normal-Map & Shader Generator
[Re: TSG_Torsten]
#144187
07/29/07 16:17
07/29/07 16:17
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Joined: Jan 2002
Posts: 454 Germany
CD_saber
Senior Member
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Senior Member
Joined: Jan 2002
Posts: 454
Germany
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Hmmm, irgentwie funktioniert das nicht bei mir... ich kriege keine fehlermeldung oder dergleichen. ich sehe im spiel leider nur die bump-textur auf dem model. ich habe ein neues model erstellt, 2 skins eingefügt, der erste hat meine steintextur gekriegt, der zweite die bumpmap... hilfe!!
Ja, lach du nur du haariges Pelzvieh!
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Re: Easy Normal-Map & Shader Generator
[Re: CD_saber]
#144188
07/29/07 16:23
07/29/07 16:23
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Joined: Mar 2005
Posts: 564 /www/europe/ germany/index.php
TSG_Torsten
OP
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OP
User
Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
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Quote:
Hmmm, irgentwie funktioniert das nicht bei mir... ich kriege keine fehlermeldung oder dergleichen. ich sehe im spiel leider nur die bump-textur auf dem model. ich habe ein neues model erstellt, 2 skins eingefügt, der erste hat meine steintextur gekriegt, der zweite die bumpmap... hilfe!!
Sagst du gerade BumpMap? Du musst aufpassen, du musst die NormalMap einfügen (dieses blaue Bild), dann müsste es funktionieren. Falls nicht, denke auch dran, dass du eventuell dynamische Lichter brauchst um etwas vom Effekt zu sehen.. Sollte das nicht helfen, einfach nochmal melden
@Salva: Already done
[EDIT]@D3D: If you can give me the code for the lite-c export (because I don't work with lite-c at the moment), I can implement a button like this, of course.
Gruß TSGames
Last edited by TSG_Torsten; 07/29/07 16:30.
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Re: Easy Normal-Map & Shader Generator
[Re: sPlKe]
#144190
07/29/07 17:09
07/29/07 17:09
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Joined: Jul 2007
Posts: 32 New England
DeKO_Mania
Newbie
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Newbie
Joined: Jul 2007
Posts: 32
New England
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Out of curiosity, what shader model is required in order to use this tool? I assume v1.1, seeing as my card is able to run it fine... but just for refrence, when figuring out what the requirements are of my current project...
Thank you, and great job with this too, it really simplifies normal mapping DeKO_Mania
Edit: Also, it appears there is some problem with your software. I will try to explain the circumstances as best as possible...
First, I created a very simple texture in Photoshop, using some clouding effects to create a mixed gradient, and then created an alpha layer, on which I added some "noise" to get the effect of sand. Then, I saved that texture as a .bmp file (to the desktop). When I tried to import that file into your program, it gave me a nondescript "Windows Error", and shut the program down. Now, every time I try to run your program, it gives me the following error:
Error E355 Startup failure
Any idea as to whats up?
BTW: The texture was 512x512...
Last edited by DeKO_Mania; 07/29/07 17:19.
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Re: Easy Normal-Map & Shader Generator
[Re: DeKO_Mania]
#144191
07/29/07 17:30
07/29/07 17:30
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Joined: Mar 2007
Posts: 261 Germany
Thracian
Member
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Member
Joined: Mar 2007
Posts: 261
Germany
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Hallo, sehr nettes Tool, danke.
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All programmers are playwrights and all computers are lousy actors.
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