Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by fairtrader. 12/05/23 14:22
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
0 registered members (), 631 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Selection advanced [Re: oldschoolj] #144483
08/01/07 11:11
08/01/07 11:11
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
When the decals are fineshed you can make the selection system
much better
I see images in any site but not found now where
are one of the best features the people of gamestudio can implement

Re: Selection advanced [Re: Felixsg] #144484
08/08/07 09:35
08/08/07 09:35
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
Quote:

When the decals are fineshed you can make the selection system
much better
I see images in any site but not found now where
are one of the best features the people of gamestudio can implement




Sorry by the bump
here is a example of the use of decals
link

Re: Selection advanced [Re: Felixsg] #144485
08/08/07 11:04
08/08/07 11:04
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline OP
Senior Member
oldschoolj  Offline OP
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
You know it's kinda funny to me, well not really.
Consider this: RPG's and RPG/Adventure games are among the highest grossing, and most popular games on the market. Why is there so little support for the primary features needed to make RPG developers lives much easier?

Although I have developed a temporary solution on my own, there are two common ways of marking a target for battle. This is fundemental in the style games formentioned, and considering the depth in which conitec supports other types of game features, this should have been developed as a resource a long time ago.

1- Decal system as you mentioned. Although this is very nice, it is not as flexible as option two. It should have been released years ago, and is in my opinion a high priority.

2- Projection shader. Admittably not the easiest shader or shader to incorporate, it is also the most flexible, and dazzling selection system you can create. Conitec should have released this a long time ago as a plugin for the shader challenged. And judging by the lack of projection shaders (there are some very talented people in this community when it comes to shaders), we probably wont see one until they do.

If you think that you don't need a projection shader in your game, watch the videos found here and think again:

ArcaneFX

Now I luv a challenge, and figuring stuff out on my own. I suppose I could create a crap load of animated textures, turn em sideways, attach particles to models (I will have to do all this anyway with or without prj. shader), but the fact is, without this shader, I will never achieve the lighting effect, and other possibillities that it could bring.

So for now it's just my little selection system, and sideways alpha channel tga. Wake me up when decals show up.... snore


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Page 2 of 2 1 2

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1