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fisheye camera #146386
08/07/07 15:11
08/07/07 15:11
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Joined: Feb 2006
Posts: 2,185
i'm looking for a fisheye camera shader, does anyone have one?


- aka Manslayer101
Re: fisheye camera [Re: mpdeveloper_B] #146387
08/07/07 15:16
08/07/07 15:16
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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Joined: Apr 2005
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Germany
Maybe it´s sufficient for your project to set the camera.arc to 120 or higher. Then you won´t need any shader.


no science involved
Re: fisheye camera [Re: fogman] #146388
08/07/07 15:23
08/07/07 15:23
Joined: Jan 2004
Posts: 2,013
The Netherlands
E
Excessus Offline
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Excessus  Offline
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Joined: Jan 2004
Posts: 2,013
The Netherlands
I don't think the arc will create a real fisheye effect. You could do this in a shader, but maybe if you render the view.bmap onto one side of a spherical view-entity, you will get a nice effect too.

Re: fisheye camera [Re: Excessus] #146389
08/07/07 19:40
08/07/07 19:40
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
ichiro made a ripple effect shader that if modified could look a lot like a fisheye camera probably

Re: fisheye camera [Re: Excessus] #146390
08/07/07 19:41
08/07/07 19:41
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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Posts: 2,185
problem, i don't have pro, and camera arc messes up my hud because it's made of mostly entities

edit: lostclimate, as long as it doesn't require sylex 3 i could use it, where can i find it?

Last edited by Manslayer101; 08/07/07 19:44.

- aka Manslayer101
Re: fisheye camera [Re: mpdeveloper_B] #146391
08/08/07 00:14
08/08/07 00:14
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
it requires render to texture, and the only way to do it without pro or sylex is to use matts rtt plugin which will mess with your gui.

Re: fisheye camera [Re: lostclimate] #146392
08/08/07 07:56
08/08/07 07:56
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
you can do it without shaders (create a sphere model and project the camera to its texture)

or take a look here: http://www.earthcontrol.de/main.php?loc=...p;aktion=listit

scroll to the bottom and download ucfx.zip
(check the readme file for more info)

hope it helps you (btw, the shaders need to be updated to current specifications, as it is old dx8, i guess i'll do it these days)

edit: i updated the shaders so they work with the current 3dgs versions (pressing "q" toggles the noshader version)


Last edited by ello; 08/08/07 13:11.
Re: fisheye camera [Re: ello] #146393
08/08/07 16:07
08/08/07 16:07
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline OP
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mpdeveloper_B  Offline OP
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but this requires render to texture correct?


- aka Manslayer101
Re: fisheye camera [Re: mpdeveloper_B] #146394
08/08/07 18:36
08/08/07 18:36
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Posts: 8,939
planet.earth
of course, sorry, i didnt read your post concerning the version number. maybe you can use the render dll from matt_aufderheide

Re: fisheye camera [Re: ello] #146395
08/08/07 18:44
08/08/07 18:44
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Upgrading to A7 Commercial is an option as well when you require render to texture
It costs money but it has got results without the use of a dll.

Cheers

Frazzle


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