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Re: Resident Evil 2 Character Rework [Re: phil3d] #146744
08/11/07 13:07
08/11/07 13:07
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
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NITRO777  Offline
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Joined: Mar 2003
Posts: 3,010
analysis paralysis
Excellent work, very pro quality! Your level of texturing and modeling is better than any I have seen on this forum.

Re: Resident Evil 2 Character Rework [Re: NITRO777] #146745
08/11/07 15:38
08/11/07 15:38
Joined: Feb 2003
Posts: 817
Dortmund, Germany
P
phil3d Offline OP
Developer
phil3d  Offline OP
Developer
P

Joined: Feb 2003
Posts: 817
Dortmund, Germany
thank you guys glad you like it. thanks wolfgang how is it going?



i'm nearly done with the low res mesh. can't wait to texture that beast


Re: Resident Evil 2 Character Rework [Re: NITRO777] #146746
08/11/07 17:41
08/11/07 17:41
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
Quote:

Excellent work, very pro quality! Your level of texturing and modeling is better than any I have seen on this forum.




i dont know. he is amazing but i cant decide whos better: him or andvari?

and alienheretic is pretty amazing as well

Re: Resident Evil 2 Character Rework [Re: sPlKe] #146747
08/11/07 18:45
08/11/07 18:45
Joined: Feb 2003
Posts: 817
Dortmund, Germany
P
phil3d Offline OP
Developer
phil3d  Offline OP
Developer
P

Joined: Feb 2003
Posts: 817
Dortmund, Germany
Quote:


i dont know. he is amazing but i cant decide whos better: him or andvari?




hm it doesn't really matter at all cause we have a whole different style. he does comic and manga style characters and is very good at that. i'm not really into that comic and manga stuff


Re: Resident Evil 2 Character Rework [Re: phil3d] #146748
08/12/07 11:31
08/12/07 11:31
Joined: Feb 2003
Posts: 817
Dortmund, Germany
P
phil3d Offline OP
Developer
phil3d  Offline OP
Developer
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Joined: Feb 2003
Posts: 817
Dortmund, Germany
and with normal map . i'm just to lazy to do the shoes i'll add them later...
I#m not that happy with the normal map it would be cooler if i could get crisper and sharper details. i definatly have to adjust some settings.




Re: Resident Evil 2 Character Rework [Re: phil3d] #146749
08/12/07 11:57
08/12/07 11:57
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
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ShoreVietam  Offline
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Joined: Jul 2002
Posts: 2,002
Europe
That's a really ugly creatre, good work!

Beside the picture how it shall look like I'd turn him more to the side since he'd fall to the other side with that heavy weight of his... uhm.. shoulder? *lol*


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Resident Evil 2 Character Rework [Re: ShoreVietam] #146750
08/12/07 12:42
08/12/07 12:42
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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achaziel  Offline
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Joined: Jan 2007
Posts: 1,565
innsbruck, austria
don't forget the shirt btw...


Yeah, but... Who is Lu?
Re: Resident Evil 2 Character Rework [Re: achaziel] #146751
08/13/07 06:39
08/13/07 06:39
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
Well, normal map generators interpolate pixels for height data, so you would have to manually edit the normal pixels to get sharp edges...


...it's tricky, but entirely possible


xXxGuitar511
- Programmer
Re: Resident Evil 2 Character Rework [Re: xXxGuitar511] #146752
08/13/07 08:45
08/13/07 08:45
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Joined: May 2002
Posts: 2,541
Berlin
I have seen some screenshots of birkin and his family for ResidentEvil 1.5. The multiple time canceled but to (almost) 100% finished project.

Also there was a picture of Wesker eaten by a mutant zombie (the last boss). Maybe thatīs the reason why they canceled it.


:L
Re: Resident Evil 2 Character Rework [Re: EX Citer] #146753
08/13/07 10:35
08/13/07 10:35
Joined: Apr 2005
Posts: 1,058
Luzern
Nicolas_B Offline
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Nicolas_B  Offline
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Joined: Apr 2005
Posts: 1,058
Luzern
very niceo work.

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