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Re: Aum 66 [Re: George] #147709
08/16/07 19:19
08/16/07 19:19
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
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Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Quote:


Is anyone else having problems with the download?




Everything fine here.

Great work with the mag as always George..


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: Aum 66 [Re: oldschoolj] #147710
08/16/07 19:46
08/16/07 19:46
Joined: Aug 2003
Posts: 2,008
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,008
Bucharest, Romania
Nidhogg: thank you for the feedback.
oldschoolj: Aum66 still uses c-script code, although Aum67 will use lite-C. You will need to install the latest A6 update if you want to run the projects from Aum.

Re: Aum 66 [Re: George] #147711
08/16/07 20:06
08/16/07 20:06
Joined: Jun 2001
Posts: 1,004
Dossenbach
N
nfs42 Offline
Serious User
nfs42  Offline
Serious User
N

Joined: Jun 2001
Posts: 1,004
Dossenbach
Added to AUM Search/Online on my site
InterLEd rules


Andreas
GSTools - Home of
GSTScript 0.9.8: lua scripting for A6/7/8
GSTNet 0.7.9.20: network plugin for A6/7/8
GSTsqlite 1.3.7: sql database plugin for A6/7/8
3DGS Codebase: 57 snippets || 3DGS Downloads: 248 files
Re: Aum 66 [Re: nfs42] #147712
08/16/07 21:15
08/16/07 21:15
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
User
Trooper119  Offline
User

Joined: Apr 2004
Posts: 516
USA
Sorry George, I've tried several ways and it still doesn't work on this computer, However when I tried another one it worked as usual, very strange, oh well, hopefully this is a one time occurance, great AUM by the way. Keep up the great work.

Last edited by Trooper119; 08/16/07 21:25.
Re: Aum 66 [Re: George] #147713
08/16/07 21:52
08/16/07 21:52
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline
Senior Member
oldschoolj  Offline
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
wow I'm really happy that you're moving to Lite-C in the AUM. Great news! Any hints as to what the workshop will be for later AUM 67 +? *wink... How about character animation THE WORKS. Such as how to properly attach gear, synching issues, and blending of vertex animations. If you like I could donate a model, gear, weapons, fully animated


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: Aum 66 [Re: oldschoolj] #147714
08/17/07 01:34
08/17/07 01:34
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I get a crash as well...running 6.60 pro.???
I also get a crash running the InterLEd...
"crash in main:(game_load(@4,1)>0)"


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Aum 66 [Re: Nowherebrain] #147715
08/17/07 02:15
08/17/07 02:15
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline
Senior Member
oldschoolj  Offline
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
ya I feel I should have explained better. I usually can publish a cscript project no sweat from Lite-C SED versions, even old wdl files or projects, and recieve no errors, but this makes an error for me. No regularity, it just seems to happen once in a blue moon.


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: Aum 66 [Re: oldschoolj] #147716
08/17/07 18:26
08/17/07 18:26
Joined: Aug 2003
Posts: 2,008
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,008
Bucharest, Romania
nfs42: Thank you for your help. I'm glad to hear that you like the editor; I liked the idea as well.
oldschoolj: Yes, the switch from c-script to lite-C is necessary. I've got a few more workshops to do and then I'll start the multiplayer series. If you can email me that model I'll see if I can write an article for the "plug and play" section of the magazine.
Nowherebrain: try to delete the level1.sav file and let me know if this fixes the problem or not.

Re: Aum 66 [Re: George] #147717
08/17/07 22:33
08/17/07 22:33
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline
Senior Member
oldschoolj  Offline
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
wow absolutely, please tell me the specs you need. I need to know max polys for the main model, and maximum texture size that you want.


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: Aum 66 [Re: oldschoolj] #147718
08/17/07 23:04
08/17/07 23:04
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Sorry for the delay, I'll check tonight.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
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