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Power Render decline #147740
08/13/07 21:09
08/13/07 21:09
Joined: Oct 2004
Posts: 1,856
TheExpert Offline OP
Senior Developer
TheExpert  Offline OP
Senior Developer

Joined: Oct 2004
Posts: 1,856
Well ,
with this announcement , it only prooves the engine don't sell well and community like more than 6,7 or more years have never grow up a lot !

When you can have the engine and source for only 100$ it's like the dead
Cypher engine , the end is near !

Caus if the engine would sell well , you would never find such offer !
I've tried it , and don't like it's complicated code, as complicayed than Torque C++ , big bugs with 3DSMAX plugin ...

home page

Well like Beyond Virtual engine that is sinking , it's just a thread to warm people !!

Re: Power Render decline [Re: TheExpert] #147741
08/13/07 23:18
08/13/07 23:18
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
isnt power render the system that gta used to use?

Re: Power Render decline [Re: lostclimate] #147742
08/14/07 00:03
08/14/07 00:03
Joined: Oct 2006
Posts: 91
G
Ghost Offline
Junior Member
Ghost  Offline
Junior Member
G

Joined: Oct 2006
Posts: 91
No GTA used Renderware

Re: Power Render decline [Re: Ghost] #147743
08/14/07 01:17
08/14/07 01:17
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
oh yeah, oops, I wonder how i mixed that up..

Re: Power Render decline [Re: lostclimate] #147744
08/14/07 10:37
08/14/07 10:37
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
the license is only for one project and the version 6.8
sounds to me a new version is near to comming, how much is the upgrade?

And now with A7 I think you can have the same power of the majority of the engines, we need a new tech demo

Re: Power Render decline [Re: Felixsg] #147745
08/14/07 10:50
08/14/07 10:50
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

And now with A7 I think you can have the same power of the majority of the engines, we need a new tech demo




First we need a working map/shadow compiler It is still broken in A7.

I once used to work with PowerRender. It has a very impressive material editor. You can choose specularity, bump-mapping, channels and textures very easily. There is a world-editor and some other tools and decent help files.

Our programmer liked it at first glance but later found a few bugs (e.g. with terrain).

But that was last year.


Models, Textures and Games from Dexsoft
Re: Power Render decline [Re: Machinery_Frank] #147746
08/14/07 18:50
08/14/07 18:50
Joined: Oct 2004
Posts: 1,856
TheExpert Offline OP
Senior Developer
TheExpert  Offline OP
Senior Developer

Joined: Oct 2004
Posts: 1,856
Ok perhaps the workflow was good , like KJAPI engine
where you had a window on 3DSMAXdirectly to choose your
diffuse,spcular, normal, glow maps directly and preview directly in 3DSMAX
animation in a Window of KJAPI engine running !

If some sort of plugin could be done for Blender

Power Render author , lonewolf is working on PR7 , but like Blitzbasic
that is really outdated , no more evolving , but it was a very fun engine to use indeed !

Well ... let's wait future for people that like to wait

Re: Power Render decline [Re: TheExpert] #147747
08/15/07 11:18
08/15/07 11:18
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
not need to wait to much
the map/shadow compiler is nearly

and later I sure comming the new template system
(I like that for see how works this time, And make my own templates compatibles)

when I have that two early release thinks I have enought
for make all I like (new techdemo by sample)

I know you (the expert) don't like to much gamestudio, but
I try with other engines, and no other engine change my opinion, the gamestudio is the best.

My recommendation is test before to buy (you renember "Beyondvirtual")

You can pay for this engine now but think one product license not are enought and think are in the doors of one new version and a updrade of more of 5000$ think are expensive

Re: Power Render decline [Re: Felixsg] #147748
08/16/07 00:16
08/16/07 00:16
Joined: Oct 2004
Posts: 1,856
TheExpert Offline OP
Senior Developer
TheExpert  Offline OP
Senior Developer

Joined: Oct 2004
Posts: 1,856
Felixsg:

"I know you (the expert) don't like to much gamestudio"

That's all the contrary in fact
I talk about other engines etc ... but the one i use to experiment, create fast
is 3DGS (even if i repeat i would like it to be like Torque World editor mor :
all tools integrated in the same window).

No like i also said before : 3DGS future is bright indeed

if 3DGS team can bring up lot more panels to do all by mouse :
choose/tweak shaders , for models some panel with standard texture slots
like normal,specular,diffuse would be great ...

Comparing can only makelor more users asking better workflow and it can only be
benefic ... Well one day perhaps 3DGS will be near Cryteck sand box (far cry editor)


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