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Re: GameStudio Physic TecDemo [Re: xXxGuitar511] #148062
08/17/07 10:42
08/17/07 10:42
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany
Quote:

the only thing I have against the 3DGS ODE physics is constraints. When using a car, if the car starts rolling over, the wheels fly away from the car, and then it stops...





What ?


Did you build them as PH_Wheel ?

gri,


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: GameStudio Physic TecDemo [Re: gri] #148063
08/17/07 20:16
08/17/07 20:16
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
yep...

when making a turn at a reasonable speed, the car starts to tip and the wheels fly away from the car. Newtons much more solid/stable than 3DGS ODE


xXxGuitar511
- Programmer
Re: GameStudio Physics TecVideo [Re: TSG_Torsten] #148064
08/17/07 21:35
08/17/07 21:35
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Oh Mann voll geil, das erinnert mich daran, dass ich frueher immer mit Dominosteinen Zeugs gebaut und dann zerschossen hab'.

Da dachte ich mir schon, es waere total geil, wenn man das Level einfach wieder laden koennte und alles nochmal zerschiessen!

Super cool, schaut wie in echt aus wenn der runde Turm zerbroeselt wird!


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
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