6 registered members (AndrewAMD, Ayumi, degenerate_762, 7th_zorro, VoroneTZ, HoopyDerFrood),
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Key:
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Re: Old Zombie mocup
[Re: Havoc22]
#148509
03/11/08 07:12
03/11/08 07:12
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Joined: Jan 2005
Posts: 567 Sweden
Gafgar
OP
Developer
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OP
Developer
Joined: Jan 2005
Posts: 567
Sweden
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I got a PM this morning that was mentioning my spelling in the game, (it was nice written, i was not offended or any thing), and i thought that I might post the reply here, so that i can explain it to you all. So here comes the reply i maid: Thanks, I actually got some people here telling me the same thing, and its as simple as when i maid these images I had no spelling program installed, and I'm dyslectic... so the spelling is really bad ;D.. and I did not save the PSD files.. and did not have feel like making all the screens all over again yesterday... so there is some bad spelling in there.. but hope that you will be able to understand what I meant
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Re: Old Zombie mocup
[Re: JibbSmart]
#148511
03/11/08 11:37
03/11/08 11:37
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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kind of addictive but a little slow i love the aiming(bones), the zombies(when they stand and walk againg and when you headshot them), i like the body part collision. only thing i missed is reloading while walking(i know this will make game easier but ..) shotgun rocks.
Last edited by Quadraxas; 03/11/08 11:42.
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Re: Old Zombie mocup
[Re: JibbSmart]
#148512
03/11/08 17:18
03/11/08 17:18
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Joined: Jan 2005
Posts: 567 Sweden
Gafgar
OP
Developer
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OP
Developer
Joined: Jan 2005
Posts: 567
Sweden
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Quote:
missing a wdl -- explo.wdl.
julz
The WDL is in the files folder I tried to run it before uploading it, there should be no missing files...
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Re: Old Zombie mocup
[Re: Quad]
#148514
03/11/08 20:48
03/11/08 20:48
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Joined: Jan 2005
Posts: 567 Sweden
Gafgar
OP
Developer
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OP
Developer
Joined: Jan 2005
Posts: 567
Sweden
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Any one managed to survive until the Zombie Dogs yet? ;D And would be interesting to hear your average FPS , if it is "really bad", "unplayable", "bad but play able", "fully playable", "Okay", or "Good"? I would guess its pretty bad for most of the time, but any way... would be nice to know how many tat actually can play it
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Re: Old Zombie mocup
[Re: Gafgar]
#148515
03/12/08 06:08
03/12/08 06:08
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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Quote:
Any one managed to survive until the Zombie Dogs yet? ;D
And would be interesting to hear your average FPS , if it is "really bad", "unplayable", "bad but play able", "fully playable", "Okay", or "Good"? I would guess its pretty bad for most of the time, but any way... would be nice to know how many tat actually can play it
it is not that bad, playable. Generally more than 25 fps i think (Radeon x200m(Omega),c2duo 1.88,2 gb ram)
Last edited by Quadraxas; 03/12/08 06:08.
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Re: Old Zombie mocup
[Re: Quad]
#148516
03/12/08 07:17
03/12/08 07:17
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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playable. i don't have a proper mouse on this laptop which i'll blame for me not getting past the first wave of ravens though. good atmosphere.
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: Old Zombie mocup
[Re: JibbSmart]
#148517
03/12/08 17:38
03/12/08 17:38
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Joined: Feb 2006
Posts: 76 Mi
Havoc22
Junior Member
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Junior Member
Joined: Feb 2006
Posts: 76
Mi
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Hey great work! This was a hell of a lot of fun for me. I always get to the zombie dogs, but those suckers can jump right up on top of the highest boxes. I don't exactly know what to do when they are attacking though. I got out of it once by shaking my mouse and pressing every key, but they just jumped right back on and killed me. Any pointers? Either way, great job.
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