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Re: Old Zombie mocup [Re: Havoc22] #148519
03/13/08 11:01
03/13/08 11:01
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline OP
Developer
Gafgar  Offline OP
Developer

Joined: Jan 2005
Posts: 567
Sweden
Quote:

Hey great work! This was a hell of a lot of fun for me. I always get to the zombie dogs, but those suckers can jump right up on top of the highest boxes. I don't exactly know what to do when they are attacking though. I got out of it once by shaking my mouse and pressing every key, but they just jumped right back on and killed me. Any pointers?

Either way, great job.




oh .. thats well done!

I will tell you how its done… but SPOILER WARNING now then ^^… The technique is to press the WASD as fast as you can in random order for a short while. If you are fast you will take really little damage before you shake them off.
A good way to evade them is to dodge with the Q or E Key when they jumps towards you :]... but you will need to time that pretty good ;D... they also have a pretty big weakens, try to find out what that is, and they will not be that hard :]

If you reached this far… would you mind showing a screenshot of your Stats? .. would be interesting to see :]





Any one reached the Super Zombies then? ;D


Last edited by Gafgar; 03/13/08 11:04.
Re: Old Zombie mocup [Re: Gafgar] #148520
03/13/08 19:34
03/13/08 19:34
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
It is an impressing game related to stability and programming, movement, animations, and overall leveldesign... even the models are sort of charming!

what I miss:
- Instructions that I actually can read!
- And, the option to change between world and menue in a FAST way, when I went out of munition or died, because I want to play and not watch the change of the menues!

BTW, I didn't manage to stand the first wave, because I didn't know how to collect the munition.

Re: Old Zombie mocup [Re: Pappenheimer] #148521
03/13/08 19:38
03/13/08 19:38
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Good old Gafgar with his FUN games
You really did it this time, the total picture and all of its aspects just perfect blends into eachother
Smooth work !!

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
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Re: Old Zombie mocup [Re: frazzle] #148522
03/13/08 21:11
03/13/08 21:11
Joined: Sep 2007
Posts: 268
United States
Doof_Guy Offline
Member
Doof_Guy  Offline
Member

Joined: Sep 2007
Posts: 268
United States
Ok, I got to the super zombies, man they are tough . Any way I tried to take a screen shot of my points, but for some reason it got a shot of the super zombie eating me . So if anyone wants to see it, just say so and i will post it. by the way my score was 4161. Sweet job with the superzombies eyes.


To see what 3d models i have made and animated, see the link to my bloghttp://championsdawn.blogspot.com
Re: Old Zombie mocup [Re: Pappenheimer] #148523
03/13/08 23:06
03/13/08 23:06
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline OP
Developer
Gafgar  Offline OP
Developer

Joined: Jan 2005
Posts: 567
Sweden
Quote:

Ok, I got to the super zombies, man they are tough . Any way I tried to take a screen shot of my points, but for some reason it got a shot of the super zombie eating me . So if anyone wants to see it, just say so and i will post it. by the way my score was 4161. Sweet job with the superzombies eyes.




You can always prove your score though the high score menu.. if you wrote in your high score off course.. and right now the system is pretty bad.. you change letters with the A and D keys and add them with S and confirm the name with enter.

:] pretty nice that you managed to get that far


Quote:

It is an impressing game related to stability and programming, movement, animations, and overall leveldesign... even the models are sort of charming!

what I miss:
- Instructions that I actually can read!
- And, the option to change between world and menue in a FAST way, when I went out of munition or died, because I want to play and not watch the change of the menues!

BTW, I didn't manage to stand the first wave, because I didn't know how to collect the munition.




You have unlimited munition to the pistol, just so you know, you only need to reload it some times.

The menu stuff, I think you can skip most of it by pressing esc and/or enter some times.. but there is a bug with the menu fading thing some times that makes it really slow.. as far as i experienced it does not happen that often any way, and did not spend to much attention on it.

And the instructions… sorry about that.. ;D

here is the actions you can perform:
Run forward: W
walk backwards: S
Turn left: A
Turn right: D
Walk forward: W+ Shift
Turn 180 degree: S+ Shift
Dodge left: Q
Dodge right: E
Aim: R-Mouse
Shoot: R-mouse+ L-mouse
Reload: R-mouse + R (hold down to reload more cells faster with the shotgun)
Aim with grenades: G
Throw grenades: G+ R-mouse
Change to Pistol: 1
Change to Shotgun: 2+ You must have shotgun amo left
Change to AK: 3+ You must have AK amo left
Climb: Walk towards the hinder

I think that is all...
Hope that helps ^^


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: Old Zombie mocup [Re: Gafgar] #148524
03/13/08 23:31
03/13/08 23:31
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Lol, i love the maybe button xD


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Old Zombie mocup [Re: Gafgar] #148525
03/14/08 00:06
03/14/08 00:06
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
got to wave 6, got cornered, pulled out my ak-47 (which i had picked up ammo for but hadn't used yet) but it wouldn't shoot.

i need a mouse but it was fun and kinda creepy.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Old Zombie mocup [Re: JibbSmart] #148526
03/14/08 00:52
03/14/08 00:52
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline OP
Developer
Gafgar  Offline OP
Developer

Joined: Jan 2005
Posts: 567
Sweden
Quote:

got to wave 6, got cornered, pulled out my ak-47 (which i had picked up ammo for but hadn't used yet) but it wouldn't shoot.

i need a mouse but it was fun and kinda creepy.

julz




^^ you will have to load the weapon before you can shoot with it ... so next time you pick up amo, try loading it as soon as you get a calm moment.

Wave 6, thats the First Dog wave right?


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: Old Zombie mocup [Re: Gafgar] #148527
03/14/08 01:17
03/14/08 01:17
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
ok, i'll try that next time when i have some free time. i didn't see any dogs though.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Old Zombie mocup [Re: JibbSmart] #148528
03/15/08 13:16
03/15/08 13:16
Joined: Sep 2007
Posts: 268
United States
Doof_Guy Offline
Member
Doof_Guy  Offline
Member

Joined: Sep 2007
Posts: 268
United States
Ok, I got a shot of my stats when I went to that same wave. Visit my blog to see the picture of it, the link is in my signature. By the way Gafgar, I love the game I might remake the zombies and person, if you don't mind


To see what 3d models i have made and animated, see the link to my bloghttp://championsdawn.blogspot.com
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