Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 938 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 4
Page 9 of 10 1 2 7 8 9 10
Re: Old Zombie mocup [Re: Gafgar] #148529
03/20/08 19:42
03/20/08 19:42
Joined: Mar 2008
Posts: 2
H
HIDDENTRAP Offline
Guest
HIDDENTRAP  Offline
Guest
H

Joined: Mar 2008
Posts: 2
Hi there, your game looks great!!! I would really like to design a level for that.
Keep up the great work!!!!

Re: Old Zombie mocup [Re: HIDDENTRAP] #148530
03/21/08 16:46
03/21/08 16:46
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline OP
Developer
Gafgar  Offline OP
Developer

Joined: Jan 2005
Posts: 567
Sweden
You are free to use the existing models and the code however you want to… but not the sounds nor the textures on the level... and not the tree model, because they are not created by me. They are all free stuff I gathered on the internet and if you want to use them you will first have to find them on internet and read the licence agreement, because I don’t remember all details about it, but I know I can use them to this free and open source project.

If you come up with something cool, do feel free to post it here or at lest link to the thread you post it in if you post it else where , would be interesting to see


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: Old Zombie mocup [Re: Gafgar] #148531
03/21/08 22:22
03/21/08 22:22
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey

Last edited by Quadraxas; 03/21/08 22:23.

3333333333
Re: Old Zombie mocup [Re: Quad] #148532
03/22/08 10:07
03/22/08 10:07
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
is this a doom model?
looks horrible but it fits


Visit:
schwenkschuster-design.de
Re: Old Zombie mocup [Re: aztec] #148533
03/22/08 11:04
03/22/08 11:04
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
then take another look with Guitar(Disciple?)'s NM shader:


http://img206.imageshack.us/img206/2600/adszuo9.jpg

the script works great, even faster, with a7 but some strange things happens sometimes

Last edited by Quadraxas; 03/22/08 11:08.

3333333333
Re: Old Zombie mocup [Re: Quad] #148534
03/22/08 11:30
03/22/08 11:30
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
yeah that looks cool with the shader on it


Visit:
schwenkschuster-design.de
Re: Old Zombie mocup [Re: aztec] #148535
03/22/08 12:40
03/22/08 12:40
Joined: Apr 2006
Posts: 329
M
molotov Offline
Senior Member
molotov  Offline
Senior Member
M

Joined: Apr 2006
Posts: 329
Wow, the shader makes it really scary. Like there's really a piece missing from his face. Great work!!

Re: Old Zombie mocup [Re: molotov] #148536
03/22/08 12:58
03/22/08 12:58
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
there are some problems on model,

since the code places hitboxes on some certain vertices i didnt remove the old model's vertices(just deleted ploys not vertices), so hitboxes still placed on the right part of body.

i didnt made any changes on skeleton, just placed model on it and carelessly applied vertice to bones, so some parts of animation is very ugly atm


3333333333
Re: Old Zombie mocup [Re: Quad] #148537
03/23/08 21:58
03/23/08 21:58
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline OP
Developer
Gafgar  Offline OP
Developer

Joined: Jan 2005
Posts: 567
Sweden
Quote:

there are some problems on model,

since the code places hitboxes on some certain vertices i didnt remove the old model's vertices(just deleted ploys not vertices), so hitboxes still placed on the right part of body.

i didnt made any changes on skeleton, just placed model on it and carelessly applied vertice to bones, so some parts of animation is very ugly atm




:] Nice to see some changes ^^
But just so you know, the code does not place hit boxes on specific vertexes, it places them on the bones, so the model can get changed as much as you like, and the hit boxes and skeleton too, you just need to have a box that covers the models body part and have the parent bone centre in its own origin ... if you want examples of what I’m talking about, look at the models

If you want to change the map, there is some spawning points for everything in the level, and the player just needs to be placed somewhere, the camera will in the beginning start at the first camera position and move towards the levels origin, and then move to the players position. The cans are name “burk” I think… (witch is can in Swedish), the dogs action is z_dog, but you only need to place the dog spawner in the level, and they will spawn with the same waves as the one in my demo, the more spawning points the more variation, because it will random among them. The number of spawning points is the maximum number of enemies/wave. All items also need spawning points. The player and zombies can automatically climb on everything in the level in the right height. The height is not depending on the player scale, so you will have to have the same scale as my version to get the same result… I can’t check witch scale I use right now, but I can post it later.

Good luck if any one wants to make a new level .. I would be glad to play it ^^

BTW: Right now i think that the player only can climb on level blocks, and that need to be changed if you want to make more optimized levels but that still uses many climbable objects like mine... >.<

Last edited by Gafgar; 03/23/08 22:00.

__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: Old Zombie mocup [Re: Gafgar] #148538
03/24/08 00:28
03/24/08 00:28
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Finally downloaded it and am just about to play but had a quick look at the script and was blown away, all in one wdl! and so much to go thru.
For that alone, thanks could really do with usable working examples, 5 stars .

Page 9 of 10 1 2 7 8 9 10

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1