i guess your models are not closed meshes...then this happens, but you can make a more lowpoly model and close it and set the shadow lod to a diffrent stage
huh Another solution - drink less alcohol Seriously, nobody had the same problem? Maybe it's because of the videocard or something? I have it on every level
Sorry guys, for posting this late. The problem has been solved. It's purely a problem due to the ground mesh being an opem mesh. I was testing this level of somebody else and found the problem, but today morning I realised that the problem could be due to open mesh.
Quote: this also happens if the camera is in a shadow volume
z-fail method does not takes camera into account .
xXxGuitar - Really a nice idea that only a person like you can come up with .
Shadow - I wont even think of alchol even in my dreams. But nice try .
Edited :
Shadow969 - This is your level that I was trying to use the z-fail method, you lazy bones, couldn't you create the playground as a closed mesh? . Well I have another problem with your contribution, it wont run with the latest A7 7.05 update. Please look into it .
Closed meshes suck! Because i dont want to have gouraud shading on everything, esp walls and floor. Btw what exactly is the problem with 7.05? I'm too lazy to download and install it
The Newton implementation doesn't works. There is error reported with Newton.c, and I have asked ventilator also to check the error. BTW any progress with Newton.