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Re: S2 engine game demo [Re: XNASorcerer] #149371
08/21/07 19:46
08/21/07 19:46
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
Serious User
achaziel  Offline
Serious User

Joined: Jan 2007
Posts: 1,565
innsbruck, austria
very nice effects, bloom (or is it hdr?) works fantastic and the lightning too... but how do i increase the resolution?


Yeah, but... Who is Lu?
Re: S2 engine game demo [Re: achaziel] #149372
08/21/07 19:52
08/21/07 19:52
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Quote:

very nice effects, bloom (or is it hdr?) works fantastic and the lightning too... but how do i increase the resolution?




Bloom!
Well, since this is a simple demo, there is no GUI for do that. But you can open the "S2Engine.cfg" and change the "VideoMode=10" (640x480) to "VideoMode=27" for 800x600, "VideoMode=46" for 1024x768.

Last edited by XNASorcerer; 08/21/07 19:54.
Re: S2 engine game demo [Re: XNASorcerer] #149373
08/21/07 23:23
08/21/07 23:23
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Can I achieve the same lighting effect in A7?


I don't like the scripting of this engine, it looks too complex. Only IF...THEN?

Last edited by Frederick_Lim; 08/22/07 05:23.
Re: S2 engine game demo [Re: Frederick_Lim] #149374
08/22/07 07:48
08/22/07 07:48
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Lighting is the key. It changes everything.

As far as I know it was only possible in the past via external rendering libraries (some replacements for the A6/A7 renderer). So did Sylex or Sphere.

This means short and simply: No, A7 cannot do it. You need an external tool. But there is none for A7 yet.


Models, Textures and Games from Dexsoft
Re: S2 engine game demo [Re: Machinery_Frank] #149375
08/22/07 09:59
08/22/07 09:59
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany
hi,

dont know why all the people loves this lightning.

What is this ? Zombies are taking a sunbath ?

I cant stand it ! Its so cruel

This is the fact why I leave the Game "Oblivion" after a view hours!
This blurry - softed view. Baeeee...terrible!

Nice to take a picture. But in a game it is an additional layer between me and
the "gameworld". This is so useless like this "lensflare-effect" but in the beginning all people loves it.

Nothing against the S2 engine but this blurry softed Lightning is not a feature!

,gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: S2 engine game demo [Re: gri] #149376
08/22/07 10:03
08/22/07 10:03
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I agree with you gri. They very much over-did this effect.

But think away the blurry part and you still have good shadows and per-pixel-lighting. Bloom is not always needed.

PS: You can switch off Bloom in Oblivion as well. No need to suffer from blurry game experiences.


Models, Textures and Games from Dexsoft
Re: S2 engine game demo [Re: Machinery_Frank] #149377
08/22/07 10:52
08/22/07 10:52
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:

Lighting is the key. It changes everything.

As far as I know it was only possible in the past via external rendering libraries (some replacements for the A6/A7 renderer). So did Sylex or Sphere.

This means short and simply: No, A7 cannot do it. You need an external tool. But there is none for A7 yet.



shaders will do it all for you. it is possible in a7. commercial or higher. the only thing shaders won't do is the stencil shadows, which a7 already has -- z-fail, and in this screenshot they're orthographic, which a7 does whether you want it to or not

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: S2 engine game demo [Re: JibbSmart] #149378
08/22/07 11:03
08/22/07 11:03
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
Personally I love gamestudio

but where is the link to the s2 engine?

Re: S2 engine game demo [Re: Felixsg] #149379
08/22/07 11:09
08/22/07 11:09
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

Personally I love gamestudio

but where is the link to the s2 engine?




We all do! Thats the reason we are here.

Here is the link:
http://www.profenix.com/S2Features.html


Models, Textures and Games from Dexsoft
Re: S2 engine game demo [Re: Machinery_Frank] #149380
08/22/07 12:15
08/22/07 12:15
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline
User
Frits  Offline
User

Joined: Mar 2006
Posts: 724
the Netherlands
Part of the S2engine basic edition licence;

4. FEES.
(a) The S2BE License fee for the Engine is 100 euros per EACH Game made with the engine tools and script sources. There are no additional royalties. Licensee does not have to show the Games or publish the Games with Profenix Studio.
(b) Licensee agrees to display a full screen, unmodified S2Engine logo for no less than four full seconds in the start up sequence of any game created and released with the Engine.
(c) Licensee agrees to include in the "About" box or in the credits screen: (i) a link to www.profenix.com, and (ii) the wording "This game powered by the S2Engine."
(d) Licensor may use Licensee's name in connection with the Games and in any customer reference list or in any press release issued by Licensor regarding the licensing of the Engine.


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
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