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Re: S2 engine game demo
[Re: Machinery_Frank]
#149392
08/27/07 13:44
08/27/07 13:44
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Joined: Dec 2001
Posts: 2,172 Portugal - Brazil
XNASorcerer
OP
Expert
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OP
Expert
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
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Quote:
From the wireframes it looks very interesting. They must have a good scene-management. It really displays only visible contents.
Yes, this is one of the best features of this engine. And that scene don't even use any Occluder object ( Very easy to use it also! ).
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Re: S2 engine game demo
[Re: TheExpert]
#149395
08/31/07 13:41
08/31/07 13:41
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Joined: Dec 2001
Posts: 2,172 Portugal - Brazil
XNASorcerer
OP
Expert
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OP
Expert
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
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Quote:
Let's hope people buying it won't follow some BV engine bad way ??
Well, I am not sure about this, but I think that this is already happening. I am starting to see some of the similarities with BV developers approach. Just look at their forum. Lots of questions now without answers. But there is a diference: I can talk with one of the S2 developers, Paolo, by msn. But he doesn't know much about the S2 scripting. Also, as with BV, their manual is not complete. So, another great engine that is going on a bad way? Let's hope not!
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Re: S2 engine game demo
[Re: XNASorcerer]
#149396
08/31/07 14:13
08/31/07 14:13
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I really dont understand that. The most important point for a sophisticated software like a 3d engine is the quality of their documentations and examples. That is one of the reasons why Unreal-technology sells so well.
And I also dont understand it from the other way around: If you spend several years to produce such a great tool then writing a manual is just a small task but it helps all the world to dive into your genious masterpiece of software so it could even feel good for a developer to write such a documentation. It can be fun and can show the world your concepts and ideas.
But when they lack good tutorials then they do not sell enough copies and they wonder what is wrong with their great tools and abandon to improve it later on.
Documentation is just another part of this software and should meet the same level of support.
Models, Textures and Games from Dexsoft
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Re: S2 engine game demo
[Re: Machinery_Frank]
#149397
08/31/07 18:01
08/31/07 18:01
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Joined: Dec 2001
Posts: 2,172 Portugal - Brazil
XNASorcerer
OP
Expert
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OP
Expert
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
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Well, I finally manage to talk with the other S2 developer. And the problem is always communication everywhere, isn't?! The guy is implementing a GLSL "interface" for the basic version of S2. He even showed me a screenshot of a postscreen effect. It does look very nice!! We also talked about the lack on the scripting tutorials and examples on the manual. He said that he will take care of that. So, I guess I will be making a new video tutorial very soon.
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Re: S2 engine game demo
[Re: XNASorcerer]
#149398
09/01/07 00:23
09/01/07 00:23
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Joined: Mar 2003
Posts: 4,264 Wellington
Nems
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Joined: Mar 2003
Posts: 4,264
Wellington
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You can try COLLADA , a team centric almost P2P type system for team work. Post, upload, download are basic foundations of the App and it has a few more interesting features and is presently FREE. @ Friendly_Frank absolutly agree with you about documentation and in particular, tutorials. Adobe, Discreet, Macromedia etc all understood this and are still selling strong from their initial documentation releases, they were visionaries who hired educators to write the content as far as I know and of course, all are now standard names for the industry. Why other vendors do not pursue this course is crimnal when you look at some of the mighty software that vaporises due to lack of documentation and therefore, user familiarity.
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Re: S2 engine game demo
[Re: Nems]
#149399
09/01/07 11:46
09/01/07 11:46
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Yes, Collada is a fine alternative format very similar to FBX. If you ask me then I would like to have much wider support for Collada. FBX is becoming an Autodesk format more and more. All the support for XSI, Lightwave and so on is gone. Currently Autodesk only offers FBX for Maya and Max. So I am not sure what happens to this file format in the future. Collada is free from that. It should become the real alternative for engines and modelling applications. But unfortunately not every software supports it currently. I did not find a plugin for Lightwave as an example. Here are some more details about Collada. software that supports collada: https://collada.org/mediawiki/index.php/List_of_products_that_support_COLLADAThe COLLADA 1.4.x feature set includes:
- Mesh Geometry
- Transform hierarchy (rotation, translation, shear, scale, matrix)
- Effects
- Shaders (Cg, GLSL, GLES)
- Materials
- Textures
- Lights
- Cameras
- Skinning
- Animation
- Physics (rigid bodies, constraints, rag dolls, collision, volumes)
- Instancing
- Techniques
- Multirepresentations
- Assets
- User data
As you can see one could save complete levels, animations or even cut-scenes in Collada-format.
Models, Textures and Games from Dexsoft
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Re: S2 engine game demo
[Re: Machinery_Frank]
#149400
09/02/07 11:30
09/02/07 11:30
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
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Quote:
...If you spend several years to produce such a great tool then writing a manual is just a small task ...
I agree that a good manual is every bit as important as good software. But writing good documentation is no small task. If it was, every product would have it.
Even when a good manual exists, only a small amount of people actually read it...
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