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Re: S2 engine game demo [Re: gri] #149381
08/22/07 13:02
08/22/07 13:02
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Quote:

hi,

dont know why all the people loves this lightning.

What is this ? Zombies are taking a sunbath ?

I cant stand it ! Its so cruel

This is the fact why I leave the Game "Oblivion" after a view hours!
This blurry - softed view. Baeeee...terrible!

Nice to take a picture. But in a game it is an additional layer between me and
the "gameworld". This is so useless like this "lensflare-effect" but in the beginning all people loves it.

Nothing against the S2 engine but this blurry softed Lightning is not a feature!

,gri




You can always turn off the bloom effect and also animated that light(The Sun) to go down and make a dark night time instead of day bright time.

Re: S2 engine game demo [Re: XNASorcerer] #149382
08/22/07 14:54
08/22/07 14:54
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Nuclear and CrisB and for that can not run the demo, because it opens and close it right after, go inside the folder of the demo and look at the log file. If it says this:
(ERROR) S2Engine::Initalize(): Cannot instantiate AudioDevice

Than, you have to install the OpenAl sound library. Here is the link: http://developer.creative.com/articles/article.asp?cat=1&sbcat=31&top=38&aid=46

Re: S2 engine game demo [Re: XNASorcerer] #149383
08/22/07 18:27
08/22/07 18:27
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline
Serious User
ChrisB  Offline
Serious User

Joined: Sep 2002
Posts: 1,604
Deutschland
yep, it works now.
I always wished to do these effects in 3dgs
oh well this pc is way to slow, but it looks cool


www.Swollen-Eyeballs.org
ICQ:169213431
#3dgs@quakenet
Re: S2 engine game demo [Re: ChrisB] #149384
08/22/07 18:59
08/22/07 18:59
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
" So, the learning curve to make level, make a scene, add a player, some enemies is very short"

Well that's all tha counts , instead of coding , like i said , i target : produce levels , characters 3D art only , and just game behaviour script. Simple to use that's what i want : )

"The S2 way of working is completely diferent from BV. BV is alot more easy, I think that BV is the easiest engine out there"
Coo lhting to ear, even if i coud only make some Adventure/FPS , i prefer to do it with all package ready ot go instead of dealing with missing tools or coding missing ones

"But it has a lot of problems and Did you play the demo that I posted here? You can also see another video of the FPSdemo"
Yeah , i played the demo , and seeing dynamic lights interacting with
shaders and shadows, with some post process effect , all working and incredibly smooth on my PC , make me only think in a quality AAA engine

Even if it's not terrain oriented ? it can serve for third person games, arcade or FPS/Adventure or what you can imagine in 3D with a camera

I keep an eye on it.

Re: S2 engine game demo [Re: TheExpert] #149385
08/22/07 22:25
08/22/07 22:25
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Quote:

With S2Engine SDK is, also, possible to customize and extend game objects via C++. Moreover SDK is supplied with Standard object packages: BasePack, CharacterPack, GadgetPack, TriggerPack, DoorPack. BasePack contains Billboard, Base Light, Base Camera, Paricle systems. CharacterPack contains Player Character, Non Player Character. GadgetPack contains Base Weapons. DoorPack contains base door classes. TriggerPack contains base trigger classes.




That sounds very similar to Torque: "If you want something unique, please code in C++", or

wait and buy additional Pack, like RTS pack, racing pack.......

lite-C is easier for me.

Re: S2 engine game demo [Re: JibbSmart] #149386
08/22/07 22:59
08/22/07 22:59
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

shaders will do it all for you. it is possible in a7. commercial or higher. the only thing shaders won't do is the stencil shadows, which a7 already has -- z-fail, and in this screenshot they're orthographic, which a7 does whether you want it to or not




Actually, the one thing shaders don't do is write themselves...

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: S2 engine game demo [Re: PHeMoX] #149387
08/23/07 03:23
08/23/07 03:23
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Quote:

Quote:

shaders will do it all for you. it is possible in a7. commercial or higher. the only thing shaders won't do is the stencil shadows, which a7 already has -- z-fail, and in this screenshot they're orthographic, which a7 does whether you want it to or not




Actually, the one thing shaders don't do is write themselves...

Cheers




True, but one day we'll have good old 1.x shaders built into A7. First, though jcl needs to put down his caviar and Cuban cigars.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: S2 engine game demo [Re: Orange Brat] #149388
08/26/07 22:50
08/26/07 22:50
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
I upload a new video of the FPS demo made with S2, but this time in wireframe mode. You can the engine drawing and removing object that enter and leave the camera area.
http://www.youtube.com/v/jf3hQgY0E4E

Last edited by XNASorcerer; 08/27/07 08:18.
Re: S2 engine game demo [Re: XNASorcerer] #149389
08/26/07 23:27
08/26/07 23:27
Joined: Aug 2005
Posts: 343
Germany
HPW Offline
Senior Member
HPW  Offline
Senior Member

Joined: Aug 2005
Posts: 343
Germany
Just as an Info...
It runs smooth if no one is firing (like > 180 FPS). But if some enemies are firing, then the game runs like with 15 FPS and if the player is firing it runs like 2 FPS.
My System: Intel Dual Core 3,4GHZ; 2 GB DDR2 RAM; GeForce 7900GS
But it looks nice.


Evil Blood (v. 0.52) RPG
Commport.de (Social Network Community)
Re: S2 engine game demo [Re: HPW] #149390
08/26/07 23:47
08/26/07 23:47
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Quote:

Just as an Info...
It runs smooth if no one is firing (like > 180 FPS). But if some enemies are firing, then the game runs like with 15 FPS and if the player is firing it runs like 2 FPS.
My System: Intel Dual Core 3,4GHZ; 2 GB DDR2 RAM; GeForce 7900GS
But it looks nice.




A user on the S2 forum reported this, but this is not happening with everyone. For example, is not happening with me.

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