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Re: S2 engine game demo [Re: PHeMoX] #149411
09/27/07 08:23
09/27/07 08:23
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Your post does not make any sense to me and does not contribute to this topic.

If they really aim for teams with budgets with ten thousands of dollars then they dont have to sell their tool for $100
Maybe they take warez into account.

Last edited by Friendly_Frank; 09/27/07 08:32.

Models, Textures and Games from Dexsoft
Re: S2 engine game demo [Re: PHeMoX] #149412
09/27/07 09:13
09/27/07 09:13
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
If the import workflow strictly rely on 3D MAX, I think S2 definitely not for users in this forum. Most people don't have legal 3DMAX I believe.

Re: S2 engine game demo [Re: PHeMoX] #149413
10/10/07 15:20
10/10/07 15:20
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
A terrain made with the new S2 terrain editor:



Now the vegetation system working. It appears only over the green areas with fading at some distance from the player:



And it is getting better and better! It has more good things already working! Surprise!!!

Re: S2 engine game demo [Re: XNASorcerer] #149414
10/10/07 18:22
10/10/07 18:22
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
So fast already
and working , they have some talentued programmers
Do they have tools for terrain/grass to defrom /paint like Torque editor ?

Re: S2 engine game demo [Re: TheExpert] #149415
10/10/07 21:45
10/10/07 21:45
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Quote:

So fast already
and working , they have some talentued programmers
Do they have tools for terrain/grass to defrom /paint like Torque editor ?




Well, more or less. Right now, for the vegetation we use a defined mask generated by the engine. Also, the paiting is in 2D view, but we can see the result on the 3D view. But they said that it will move on to paiting directly on the terrain.

Quote:

If the import workflow strictly rely on 3D MAX, I think S2 definitely not for users in this forum. Most people don't have legal 3DMAX I believe.





This will change very soon.

Re: S2 engine game demo [Re: XNASorcerer] #149416
10/11/07 01:29
10/11/07 01:29
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Why would this change? Or did you mean to imply that you are getting a legal version soon?
Regardless, there are still way too many people constantly complaining about how ridiculously high these engines or tools are priced and how they are outside of their budgets.

Lol, really, unless you've won the lottery and care to donate some money to this entire community, I don't see why this would change anytime soon...

Quote:


If the import workflow strictly rely on 3D MAX, I think S2 definitely not for users in this forum. Most people don't have legal 3DMAX I believe.




Yeah, that was what I was saying earlier on, I don't think S2 is meant for people within our community of 3DGS users,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: S2 engine game demo [Re: PHeMoX] #149417
10/11/07 03:10
10/11/07 03:10
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
he could be talking about making a model editor, good job btw, engine is looking good, how well does it render? by that i mean how fast


- aka Manslayer101
Re: S2 engine game demo [Re: mpdeveloper_B] #149418
10/11/07 10:31
10/11/07 10:31
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
What I meant was that they are making a way for us to use others models editor like blender, lightwave, milkshape, etc.

And it render pretty fast!!

Re: S2 engine game demo [Re: XNASorcerer] #149419
10/11/07 10:46
10/11/07 10:46
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

What I meant was that they are making a way for us to use others models editor like blender, lightwave, milkshape, etc.

And it render pretty fast!!




Hey, that are good news. How are they doing that? As far as I know from their forums they just want to publish a SDK and I have to write the Lightwave export then. I don't know if I really can manage that.


Models, Textures and Games from Dexsoft
Re: S2 engine game demo [Re: XNASorcerer] #149420
10/11/07 10:50
10/11/07 10:50
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
Quote:


Quote:

If the import workflow strictly rely on 3D MAX, I think S2 definitely not for users in this forum. Most people don't have legal 3DMAX I believe.





This will change very soon.




what will change? the support of other formats? or the users getting 3dmax?

i always ask myself why not all these programs support fbx as a great format

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