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Re: S2 engine game demo
[Re: ello]
#149421
10/11/07 16:15
10/11/07 16:15
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Joined: Dec 2001
Posts: 2,172 Portugal - Brazil
XNASorcerer
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Quote:
what will change? the support of other formats? or the users getting 3dmax?
Support of other formats!
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Re: S2 engine game demo
[Re: mpdeveloper_B]
#149423
10/21/07 17:07
10/21/07 17:07
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Joined: Dec 2001
Posts: 2,172 Portugal - Brazil
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Just a question about your S2 engine opinion...
In your opinion, what are the bad points of S2 engine? We all know that it has great graphics. It has a lot new shaders that you didn't see yet, a new terrain system and editor, good AI, nice shadows, a vegetation system, a good price, etc. So, in your opinion what are stoping you from buying a S2 license? Is it the script? Is it Max support only?
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Re: S2 engine game demo
[Re: D3D]
#149426
10/21/07 22:57
10/21/07 22:57
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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You can install it at 5 computers, maybe you and 4 friends, some kind of a team license or you just use it for yourself to install it at your laptop, pc and whatever you want.
Models, Textures and Games from Dexsoft
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Re: S2 engine game demo
[Re: D3D]
#149427
10/22/07 01:57
10/22/07 01:57
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Joined: Dec 2001
Posts: 2,172 Portugal - Brazil
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Quote:
Just simple question: Can I use this engine and create whatever I like? I will never sell anything though it's just for fun.
No, not anything. There are some features that are not implemented yet, like multiplayer, a complete physics system( It has physics, but is not complete yet ).
For the next ( will come until the end of this month ) update (v1.5), this is what will come: * terrain editing in world editor with some filters like erosion and Thermal weathering, and a vegetation system. * some scripting change(file write and read;for loop; else, switch case; etc). They are improving the script. * new culling and compiling. I love this new feature. Will be a big surprise. * new shaders(motion blur, water refraction, reflection, heat distortion, etc)
Motion Blur:
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Re: S2 engine game demo
[Re: Frederick_Lim]
#149429
10/22/07 02:22
10/22/07 02:22
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Joined: Dec 2001
Posts: 2,172 Portugal - Brazil
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Quote:
I don't like the script, and I don't like it only support 3D MAX, because I don't have it.
well, script is changing to become better, more powerfull and more easy to use.
Collada format is on the list of features to add and I am also trying to convince to add suport for Blender.
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Re: S2 engine game demo
[Re: XNASorcerer]
#149430
10/22/07 21:04
10/22/07 21:04
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Posts: 1,856
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Hummm ... Like always , forecast remember some 3DGS or Beyond Virtual -3DSMAX for the moment , bad point if you have an indie team,Blender would be lot better. -The features you mentionned, they deadline is fast, perhaps they are talentued they won't do like BV team , that was fast , but gonna to the wall with shaders request ! They already have done shaders etc ... refraction and others should just be adding FX files and adapt to lights of scene. Why they don't adopt LUA ? for language ? Well i'm not targeting this engine ... for the moment until things really evolve for indie lonewolves ?
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