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Re: S2 engine game demo [Re: TheExpert] #149431
10/22/07 22:19
10/22/07 22:19
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Quote:

Hummm ...
Like always , forecast remember some 3DGS or Beyond Virtual
-3DSMAX for the moment , bad point if you have an indie team,Blender would be lot better.
-The features you mentionned, they deadline is fast, perhaps they are talentued
they won't do like BV team , that was fast , but gonna to the wall with
shaders request !
They already have done shaders etc ... refraction and others should just be
adding FX files and adapt to lights of scene.

Why they don't adopt LUA ? for language ?
Well i'm not targeting this engine ... for the moment until things really
evolve for indie lonewolves ?




3DSMAX- Perhaps if lots of possible users say their opinion about this, they would realize that supporting Blender now it will be a good move.
SHADERS- Well, for shader they are doing a big library, but they say that it will be easy for everyone to add their own shaders(glsl).
SCRIPT- They have their own idea for script and that is their choice. In my opinion, is not so bad, as long the script becomes more powerfull. And they are doing that. So, I don't LUA will be a choice.

TALENTED- If you only knew... They are very talented people. I know a lot more stuff that I can not tell. You will see!!!

LIKE BV- Humm. I don't think so. At least for now. The big difference is that you can talk with them all day by messenger or skype. With Gekido (From BV) you can not even send him a pm.

So TheExpert, are you saying that the only reason for you not go with this engine is the MAX support only?

Re: S2 engine game demo [Re: XNASorcerer] #149432
10/23/07 07:16
10/23/07 07:16
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

So TheExpert, are you saying that the only reason for you not go with this engine is the MAX support only?




If you dont mind that I answer this question: Yes, for some people like me this is the only reason.
I already wrote that in their forum. They said, I should wait for their upcoming SDK and write my own exporter.


Models, Textures and Games from Dexsoft
Re: S2 engine game demo [Re: Machinery_Frank] #149433
10/23/07 08:04
10/23/07 08:04
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
i hate every tool that does not support fbx to a certain degree

Re: S2 engine game demo [Re: ello] #149434
10/23/07 11:59
10/23/07 11:59
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Quote:

S2Engine Toolset also contains Exporting plug-ins for the most used modelling editors. These programs let to export different type of files which contains: simple meshes, skinned models, level structures, hierarchical mesh models, etc…




Made me think that there was support for applications other than MAX? I tried to find the documentation of the engine, script and tools, but could not find it on their website. Guess it would be nice if it's possible to take a look inside, as there is no trial version available.


smile
Re: S2 engine game demo [Re: D3D] #149435
10/23/07 21:53
10/23/07 21:53
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Yeah , it's the risk with their engine.
All they want first is money , it's normal , but
in second place i hope they will take care of community and bring
minimum things users ask :
i say minimum things that can be done for the engine and shaders :
if they are really 3D engine programmers it can't be incredibly difficult,
on the net you can find all shaders and engine things you need.

Well people will have to be carefull, not to buy an engine that is just developped without users in mind

For 3DSMAX it's not very good, caus it's a very expensive package to use for commercial things.
If you have a team that own it ok.if you are making a team that uses Blender or cheap ones like Silo and others that's is not really possible to ask each
to pay an incredible price and perhaps for a game that will not ne selled or be cancelled one day !

I work in industry in programming , i use open source and can say it has lot of benefits even if non free servers / tools are better in some points for support.

In 3D domain , there are free and cheap tools very great, for engine
targetting indie domain they must follow other general formats (3DS,Obj,Collad,FBx, Blender ... ) than 3DSMAX only !

Last edited by TheExpert; 10/23/07 21:56.
Re: S2 engine game demo [Re: TheExpert] #149436
11/21/07 05:51
11/21/07 05:51
Joined: Sep 2005
Posts: 508
Texas
not_me Offline
User
not_me  Offline
User

Joined: Sep 2005
Posts: 508
Texas
i just found this and i cant get this to work it opens and closes instantly....can someone help me?


-Initiate Games
-Level designer

http://www.sckratchmagazine.com
Re: S2 engine game demo [Re: not_me] #149437
11/21/07 07:22
11/21/07 07:22
Joined: Feb 2003
Posts: 264
Michigan,USA
alienheretic Offline
Member
alienheretic  Offline
Member

Joined: Feb 2003
Posts: 264
Michigan,USA
You have to install OpenAL audio drivers

Re: S2 engine game demo [Re: TheExpert] #149438
01/09/08 03:51
01/09/08 03:51
Joined: Dec 2007
Posts: 69
Kasey_Dee Offline
Junior Member
Kasey_Dee  Offline
Junior Member

Joined: Dec 2007
Posts: 69
Quote:

It provides all needed stuff to start making awesome commercial games, WITHOUT coding and 'quick-and-visually'.



What does this mean? You can make a fps with it? What type of game can be made without coding?

Does S2 require a compiler? What scripting language? How simple is the language to learn as I am making a rpg game? I can not find any docs.

What model format does it use and can you have more than one texture per model? I have seen that it uses Max but I am sure it does not use the max format.


Last edited by Kasey_Dee; 01/09/08 03:54.
Re: S2 engine game demo [Re: Kasey_Dee] #149439
01/09/08 09:31
01/09/08 09:31
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Currently it only supports an exporter plugin for max but a collada importer has been announced at their pages.


Models, Textures and Games from Dexsoft
Re: S2 engine game demo [Re: Machinery_Frank] #149440
01/09/08 20:29
01/09/08 20:29
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline OP
Expert
XNASorcerer  Offline OP
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
But you can use any software that exports to FBX , I think.

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