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2 registered members (3run, AndrewAMD),
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Key:
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Re: modelling:)
[Re: ShoreVietam]
#150384
08/27/07 16:00
08/27/07 16:00
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Joined: Jan 2005
Posts: 567 Sweden
Gafgar
Developer
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Developer
Joined: Jan 2005
Posts: 567
Sweden
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And there are some weird polygons on the head, where the "horns" go out, but that are just probably because you have mirrored it and are not ready yet? ^^ I personally think this needs a bloody texture and.. the eyes would be black and glister of innocence ^^, and he has to have some cute fur, and long sharp teethes ^^ Maybe a wet nose.. wet of BLOOD!  ^^ Its a good beginning anyway
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Re: modelling:)
[Re: ello]
#150387
08/27/07 21:13
08/27/07 21:13
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Joined: Jul 2005
Posts: 421 Germany
DoC
Senior Member
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Senior Member
Joined: Jul 2005
Posts: 421
Germany
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argh I think a long time what I can write here... frist I will say... its zbrush there you can make better models I knew it Im working with it.. than I think... that all people had start with easy models... but than I see zbrush and .. well... i realy want to give you a good feedback.. so: look on the hands thats a problem in zbrush for beginners maybe workin in other proggs like 3Dmax or wings... import it in a subdiv and give it details.. details is the main part and the POWER of Zbrush you can give the models a hugh mass of polygons and make than for games a low polygon with 2-3 clicks... so why you dont try to make more details.. I give you an example form an old work... http://mastak.ma.funpic.de/pics/lion.jpgand here the low polygon model steps(not the final i must say) http://mastak.ma.funpic.de/pics/polycountlion.jpgso try to work on you, you on the right way but not still perfect  (sry for my english its too late for me XD)
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Re: modelling:)
[Re: ello]
#150389
08/27/07 21:49
08/27/07 21:49
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Joined: Jan 2005
Posts: 567 Sweden
Gafgar
Developer
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Developer
Joined: Jan 2005
Posts: 567
Sweden
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Quote:
nice lionhead btw, however i guess you will get problems because of the polyflow.
Well, it looks a little nasty i agree, it should follow the mussels on a lion and try to stick to more quad shapes. But with normalmaping this may not be noticed if the model not is animated in that area. Though it looks nasty when you look at its polygons 
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Re: modelling:)
[Re: Gafgar]
#150390
08/28/07 04:49
08/28/07 04:49
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Joined: Jul 2002
Posts: 5,181 Austria
Blattsalat
Senior Expert
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Senior Expert
Joined: Jul 2002
Posts: 5,181
Austria
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animating that beast will become a nightmare  its something different and i like the idea of this beast grabbing you with his large feet...could be interesting. another thing you should take care of are the transitions between single bodyparts. sculpting is nice but requires lots of patients when it comes to links and joints. whenever something can be bent there should be some sort of visible muscular set up. right now your alien looks like its inside of a space suite. (when people model humans and dont take care of it, they end up looking like astronauts in their barly moving suits). keep it up, i like it so far. cheers
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Re: modelling:)
[Re: Blattsalat]
#150391
08/29/07 17:14
08/29/07 17:14
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
OP
Senior Expert
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OP
Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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Quote:
... whenever something can be bent there should be some sort of visible muscular set up.
right now your alien looks like its inside of a space suite. (when people model humans and dont take care of it, they end up looking like astronauts in their barly moving suits).
thanks for the tipp, blattsalat. i'll try to keep this in mind and also to work accordingly.
right know i'd like to show two more lowpoly models (along with the zSpheres to show the ease of modelling in zBrush)
any c&c are welcome.
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Re: modelling:)
[Re: Pappenheimer]
#150393
08/29/07 18:44
08/29/07 18:44
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
OP
Senior Expert
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OP
Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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thank you:) both took me around 4 - 5 hours. i cant repeat to often, zBrush IS FUN. i have converted the bird to mdl and skinned it not very good. you can download it here - maybe someone creates a better skin...
www.earthcontrol.dequoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
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