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Re: modelling:) [Re: ello] #150404
08/31/07 09:11
08/31/07 09:11
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Innsbruck, Austria
damn. i knew it would backfire^^

now, the problem i cant use them is simple: they have too many polys. i need them edgier, more sharp edges and stuff. and some animatiosn would be cool too but thats not the main problem^^

Re: modelling:) [Re: sPlKe] #150405
08/31/07 09:15
08/31/07 09:15
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
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ello  Offline OP
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planet.earth
too many polies? well , i can export them with half polycount, if you like to. i didnt do it because i thought it wont make much sense. i'll post a shot this evening, but beware!


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: modelling:) [Re: ello] #150406
08/31/07 09:20
08/31/07 09:20
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Innsbruck, Austria
i beware^^
well, my current playermodel for this project has around 750 polys... looks really ugly. but in a good way^^

Re: modelling:) [Re: sPlKe] #150407
08/31/07 18:32
08/31/07 18:32
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
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ello  Offline OP
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planet.earth
ok, here you go:

download, if you care (or dare;)

it even has a normal map

Re: modelling:) [Re: ello] #150408
09/01/07 21:58
09/01/07 21:58
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
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ello  Offline OP
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planet.earth
and here is a very shitty model but somehow looks still funny


if only i could animate it so it's got some usual boxing motions... anyone?


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: modelling:) [Re: ello] #150409
09/01/07 22:41
09/01/07 22:41
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Bielefeld, Germany
It looks like plastic or even metall, where is the little steam engine that makes it move!
Add two eye balls, a bit like that of the trash cans in the other thread!

Exept the missing eyes and the two strong shinyness of the surface, it looks better than I expected from the sphere-a-like approach!

Its a respectable cartoony character, although not made to catch everybodies' sympathy!

Re: modelling:) [Re: ello] #150410
09/02/07 00:24
09/02/07 00:24
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
Quote:

and here is a very shitty model but somehow looks still funny


if only i could animate it so it's got some usual boxing motions... anyone?




me!

Re: modelling:) [Re: sPlKe] #150411
09/02/07 06:46
09/02/07 06:46
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
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ello  Offline OP
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planet.earth
go ahead spike, i sent you a link i am curious to see how the animations turn out.

Quote:

Its a respectable cartoony character, although not made to catch everybodies' sympathy!




yes, i for example hate him, thats why i think he needs some punching, kicking and many "argh" and "urg" , falling and hurt animations

lets see what spike comes up with


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: modelling:) [Re: ello] #150412
09/02/07 10:37
09/02/07 10:37
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Bielefeld, Germany
Eyes make a big difference, although my examples are not the best possible (eyes stolen from the evil tonnen):



Re: modelling:) [Re: Pappenheimer] #150413
09/02/07 10:45
09/02/07 10:45
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Antwerp,Belgium
Nice effort ello, it may seem funny somewhere but I think it has got a sertain value too I guess Pappenheimer maded this quite clear.

Cheers

Frazzle


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