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Re: Valiant black(Action RPG) [Re: Nems] #150447
09/04/07 12:20
09/04/07 12:20
Joined: May 2007
Posts: 175
Germany
dblade Offline
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dblade  Offline
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Joined: May 2007
Posts: 175
Germany
Looks great (i like the trees ) but maybe you shoould set a bit more things
in the Level like more trees or a lake maybe a castle ?
But so on very good work

How did you design the panels ?

Re: Valiant black(Action RPG) [Re: dblade] #150448
09/04/07 18:56
09/04/07 18:56
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
The rpg look is definitly present, nice work there !!
Keep up the pace

Cheers

Frazzle


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Re: Valiant black(Action RPG) [Re: frazzle] #150449
09/04/07 20:58
09/04/07 20:58
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
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Nowherebrain  Offline OP
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
The level does need more, but right now it is more of an interactive playground to test code....there is a castle, BTW. Maybe I'll squeeze a shot or two on my next reel...
Thanks everyone for checking it out...back to work, will be updating again soon.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Valiant black(Action RPG) [Re: Nowherebrain] #150450
02/28/08 10:50
02/28/08 10:50
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
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Nowherebrain  Offline OP
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Trier, Deutschland
or not so soon, still working on it....I started a rewrite of ...well the whole thing. That was a bad idea, now I'm moving to lite-c. I will stick with lite-c, regardless of engine or ide upgrades.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Valiant black(Action RPG) [Re: Nowherebrain] #150451
02/28/08 11:48
02/28/08 11:48
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Good to see you're willing to continue this
I'm curious to see the results

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Valiant black(Action RPG) [Re: frazzle] #150452
02/29/08 15:20
02/29/08 15:20
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Posts: 1,993
Karlsruhe
Hehe creating an rpg will always take you a point where you decide to switch to Lite-C Same holds for me...

I'm really looking forward to see more of your game! Good luck, and keep it up!

Re: Valiant black(Action RPG) [Re: PadMalcom] #204578
04/30/08 01:59
04/30/08 01:59
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
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Nowherebrain  Offline OP
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Posts: 1,002
Trier, Deutschland
I want to share some recent screens real bad...but I'm holding off until I have at least one terrain(level/map whatever) completely populated, Guss is being rebuilt, adding more animations and cleaning him up a bit, as I have realised more of who he is based on further development of his tale. I'm super pumped about this. I'm still borrowing loopix terrain shader..the rest is still pretty "old school", but with character(stylized)...anyway finishing up the quest log stuff now and will be snapping together the quests and such...cya


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Valiant black(Action RPG) [Re: Nowherebrain] #204795
05/01/08 18:42
05/01/08 18:42
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Take your time, it occurs often that when you work hard on a regular base on any kind of work, that the result will be even better as expected ;\) ;\)

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Valiant black(Action RPG) [Re: frazzle] #204822
05/01/08 21:12
05/01/08 21:12
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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Joined: Feb 2006
Posts: 2,185
nowherebrain, your project here seems to have alot of potential, it looks good for a first game. Just remember to take your time and get everything to your expectations, and yes, be very patient in showing off screens. If you need a good texture program and can spend some money, try to get Texture Maker. It's a cheap program compared to paint shop pro or photoshop cs, and if you can or even if you can't get that, also get Paint.NET. Both programs will help you "hone" your texturing skills, and texture maker is the best for it, but i'd recommend both programs. Overall your textures are good, but it seems you need a better program.

The game seems to have potential, keep working with it ;\) .


- aka Manslayer101
Re: Valiant black(Action RPG) [Re: mpdeveloper_B] #204839
05/01/08 22:59
05/01/08 22:59
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
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Nowherebrain  Offline OP
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I use..photo paint(corel), the GIMP, PSP, and Blender. I rough out my texturing in blender then move on to actual paint...and finally bake a touch of AO...a lot of static stuff now...some screens soon, just to show a bit..

Last edited by Nowherebrain; 05/01/08 23:26.

Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
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