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Re: Valiant black(Action RPG) [Re: Nowherebrain] #204842
05/01/08 23:09
05/01/08 23:09
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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Joined: Feb 2006
Posts: 2,185
ahhh, even better. Brush up on your painting skills and this will be pro work then, just make sure to stick with it ;\)


- aka Manslayer101
Re: Valiant black(Action RPG) [Re: Nowherebrain] #205182
05/04/08 18:54
05/04/08 18:54
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
Serious User
Nowherebrain  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
well, I did not want to show too much...so here is one of my villages that I have been "playing" with, just trying to get a good setup(hide drawing, and look decent)....
BTW: same old characters here, but they are being worked on I promise.


-Justin


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Valiant black(Action RPG) [Re: Nowherebrain] #205183
05/04/08 19:11
05/04/08 19:11
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
User
Poison  Offline
User

Joined: Apr 2007
Posts: 582
Germany
Looks really AWESOME!!!!
Really good job!!


Everything is possible, just Do it!
Re: Valiant black(Action RPG) [Re: Poison] #205187
05/04/08 19:34
05/04/08 19:34
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Except the bright sort of tree texture everything looks atmospheric and has a nice selection of colors and a nice shadowing!
Keep us informed!

Re: Valiant black(Action RPG) [Re: Pappenheimer] #205190
05/04/08 19:41
05/04/08 19:41
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
Serious User
Nowherebrain  Offline OP
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Yes, I have been working on that..I can bake those in, but to get a non generic look it takes a huge image as you need to texture both sides of each image...when, nad if we have 2 UV sets I could use the second to map th shadows, until then I am stuck with it. The other option was to trace down and convert the trace_hit into a screen vector, get the RGB get the mean and adapt that to the modls ambient..got really slow.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Valiant black(Action RPG) [Re: Nowherebrain] #205210
05/04/08 21:47
05/04/08 21:47
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
 Originally Posted By: Nowherebrain
Yes, I have been working on that..I can bake those in, but to get a non generic look it takes a huge image as you need to texture both sides of each image...when, nad if we have 2 UV sets I could use the second to map th shadows, until then I am stuck with it. The other option was to trace down and convert the trace_hit into a screen vector, get the RGB get the mean and adapt that to the modls ambient..got really slow.


Reading '2 UV sets' and 'get the RGB' - I wonder whether you are aware of ventilator's plugins. Are you?

Re: Valiant black(Action RPG) [Re: Pappenheimer] #205221
05/05/08 08:43
05/05/08 08:43
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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Joey  Offline
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Joined: Jan 2003
Posts: 4,615
Cambridge
there's already a second uv set in the beta and with ventilator's plugin you need each model twice.

Re: Valiant black(Action RPG) [Re: Joey] #205243
05/05/08 11:06
05/05/08 11:06
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
Serious User
Nowherebrain  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I dont use beta for projects. Just toying and bug hunts. I have not been that active though. As Joey said Ventilators has a drawback, besides that I am a poor man....people think because I sell stuff off my site I have money, fact is, I don't quite make enough to pay for the site itself. I dip into my home funds.
If anyone knows a way to get the pixel color from an ent skin(the terrain)I could read the shaowmap(entskin2), and get it done that way at startup....


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Valiant black(Action RPG) [Re: Nowherebrain] #205297
05/05/08 17:29
05/05/08 17:29
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Then, what you need is ventilator's supertrace.dll! ;\)
As far as I know, it is free:
supertrace thread
Although, I'm not sure whether it works without his mesh.dll. Maybe, you simply need the second skin for the shadowmap...

Re: Valiant black(Action RPG) [Re: Pappenheimer] #205305
05/05/08 18:50
05/05/08 18:50
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
It might be a 'small' update but it gives us a proper idea of the concept and I like it so far ;\) ;\)
Of course, there is always room for improvement but I reckon you're experienced enought to create a more plausible feeling \:\) \:\)

Cheers

Frazzle


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