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Re: Valiant black(Action RPG)
[Re: Nowherebrain]
#205529
05/07/08 01:34
05/07/08 01:34
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Joined: Jul 2005
Posts: 1,002 Trier, Deutschland
Nowherebrain
OP
Serious User
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OP
Serious User
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
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trees updated, I chose a mapping solution...it is just easier and less computational at this point... and here is a working(more or less) quest log -Justin
Last edited by Nowherebrain; 05/07/08 12:32.
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Re: Valiant black(Action RPG)
[Re: Nowherebrain]
#205606
05/07/08 15:28
05/07/08 15:28
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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Not that experienced, thanks though...well I cannot spend all my time on the art. A good looking game that plays like crap, is a very crappy game! A game that looks bad and plays good is considered a great attempt...I'm aiming...well for an awesome game that "I" want to play...whatever all that means.... ...and with that, your game will be great. Every game should be made like this, because of your determination, i want to play it  edit: whoa, looking good, nice job man.
- aka Manslayer101
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Re: Valiant black(Action RPG)
[Re: mpdeveloper_B]
#205643
05/07/08 18:36
05/07/08 18:36
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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edit: whoa, looking good, nice job man.
Confirmed  Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Valiant black(Action RPG)
[Re: Nowherebrain]
#206084
05/11/08 05:02
05/11/08 05:02
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Joined: Apr 2005
Posts: 2,332 Germany, BaWü
aztec

Expert
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Expert
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
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the shadows look very great as well as the tress. The overall look is very moody and impressive well done Regards Aztec 
Visit: schwenkschuster-design.de
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