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Re: render2texture.dll all a6 editions [Re: ChrisB] #151804
09/03/07 05:02
09/03/07 05:02
Joined: Oct 2003
Posts: 206
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nkl Offline
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nkl  Offline
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Posts: 206
Very cool!
Would you consider releasing the render2texture.dll c++ source code for newbies to study?
Good job over all!

Re: render2texture.dll all a6 editions [Re: xXxGuitar511] #151805
09/03/07 06:50
09/03/07 06:50
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
Quote:

Do you consider this plugin to be better/faster than the Pro RTT? Or is it just an alternative?




His implementation is basically the same as the engine implementation: he just switches the rendertarget. So this implementation is as fast as the native GS solution.

Re: render2texture.dll all a6 editions [Re: HeelX] #151806
09/03/07 19:08
09/03/07 19:08
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
alright Im having an issue using it with rhuarcs bloom shader, for some reason it renders the view to the bmap, but it stretches across the x and only renders the left half of it.

Re: render2texture.dll all a6 editions [Re: xXxGuitar511] #151807
09/03/07 21:22
09/03/07 21:22
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Innsbruck, Austria
so now i need a bloom shader for that

Re: render2texture.dll all a6 editions [Re: sPlKe] #151808
09/03/07 22:01
09/03/07 22:01
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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spike one would be really easy, look in the acknex resource site, and look for the ultimate shader collection (shader collection it may be called) it has a bloom effect

btw, is this one faster than matts render dll?


- aka Manslayer101
Re: render2texture.dll all a6 editions [Re: mpdeveloper_B] #151809
09/03/07 22:26
09/03/07 22:26
Joined: Feb 2006
Posts: 385
Oldenburg,Germany
Ralph Offline
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Ralph  Offline
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Oldenburg,Germany
Kann irgendwer ein kleines Tutorials schreiben wie man das in ein Script einbauen muss?

Wäre echt super und auf deutsch noch besser.
MFG Ralph

Re: render2texture.dll all a6 editions [Re: lostclimate] #151810
09/04/07 10:04
09/04/07 10:04
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline OP
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ChrisB  Offline OP
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Posts: 1,604
Deutschland
Thx for the comments.

Quote:

alright Im having an issue using it with rhuarcs bloom shader, for some reason it renders the view to the bmap, but it stretches across the x and only renders the left half of it.



Do you have a link to the shader?


Maybe i will post the code when the bug with video_switch is fixed.


www.Swollen-Eyeballs.org
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Re: render2texture.dll all a6 editions [Re: ChrisB] #151811
09/04/07 14:28
09/04/07 14:28
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
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Spain, Canary Islands
The shaders are in resources

here the link to direct download

http://www.coniserver.net/coni_users/web_users/pirvu/au/scripts/massiveshadercollection.zip

Re: render2texture.dll all a6 editions [Re: Felixsg] #151812
09/04/07 14:56
09/04/07 14:56
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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i had a similar problem with it, when i used it it placed a bit of grey on my screen rather than "blooming"

edit: in all honesty though, the included bloom shader is actually like hdr and bloom, considering you can change values properly, you could make it look like hl2:ep1 or lost coast even

Last edited by Manslayer101; 09/04/07 15:09.

- aka Manslayer101
Re: render2texture.dll all a6 editions [Re: mpdeveloper_B] #151813
09/04/07 15:25
09/04/07 15:25
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
heres the link, I was planning on modifying it a bit because I dont really like the technique he uses but I cant even get the rtt functions to work right.

http://www.coniserver.net/ubbthreads/sho...true#Post691334

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