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Re: render2texture.dll all a6 editions
[Re: Slin]
#151854
12/29/07 08:06
12/29/07 08:06
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Joined: Sep 2005
Posts: 508 Texas
not_me
User
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User
Joined: Sep 2005
Posts: 508
Texas
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where do i put this in my script? Code:
dllfunction r2T_eventSky(); dllfunction r2T_eventEntities(); render_sky=r2T_eventSky; render_entities=r2T_eventEntities;
EDIT: oh never mind...haha...i got it.
Last edited by not_me; 12/29/07 08:08.
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Re: render2texture.dll all a6 editions
[Re: Slin]
#151857
01/08/08 22:41
01/08/08 22:41
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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here's my error now, i put the dll in the main directory, and at the beginning of my main function, i put:
dll_open("render2texture.dll");
and......dah da da daaaahh
error, can't load render2texture.dll
i've tried different ways of doing it, even using folders and loading from it using "c:\\folder\\render2texture.dll" and i get the same thing
edit: i should mention i only get this problem with render2texture.dll, none other
Last edited by mpdeveloper_B; 01/08/08 23:03.
- aka Manslayer101
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Re: render2texture.dll all a6 editions
[Re: mpdeveloper_B]
#151858
01/23/08 00:19
01/23/08 00:19
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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is there any info on this? i still get the same problems i listed before, even with 6.6. will this be fixed?
- aka Manslayer101
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Re: render2texture.dll all a6 editions
[Re: mpdeveloper_B]
#151859
01/23/08 02:40
01/23/08 02:40
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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ok, here's the result of testing:
what works: the old render2texture.dll with the bugs, after copying the two dx9 files
the problems: it stretches the screen vertically, and it looks really bad the new render2texture.dll (1.1) doesn't work at all, even with the dlls, it won't load at all only bright entities or entities that have bright materials are visible any clipping or fog code messes up the rendering process
i have 6.60 com, and the pc i have supports the required functions
Last edited by mpdeveloper_B; 01/23/08 02:45.
- aka Manslayer101
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Re: render2texture.dll all a6 editions
[Re: ChrisB]
#151861
01/25/08 02:36
01/25/08 02:36
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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ok, first of all:
Windows XP Pro BFG Geforce 7800 GT oc
the project is just using any post processing effects, any ones i use, i tried your bloom (to test with), and some of the other shaders in the shader forum and wiki.
with your bloom shader the only problem is that any models "except the ones with bright or materials on" will disappear, and i'm using the same code that was used in the demo
- aka Manslayer101
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Re: render2texture.dll all a6 editions
[Re: ChrisB]
#151863
01/25/08 15:29
01/25/08 15:29
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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that would be true, but the fact that other shaders that work with render 2 texture won't work with this....
also i should mention that i only got the first version of this dll working, version 1.1 doesn't load at all, and when i use a dll_open function it says that it can't open it, regardless of what i have on my pc... even the demo doesn't work on that one
- aka Manslayer101
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