|
Re: Does A7 REALLY SUPPORT FBX animation?
[Re: Tobias]
#152428
09/08/07 09:17
09/08/07 09:17
|
Joined: Jun 2005
Posts: 59
maxxoros
Junior Member
|
Junior Member
Joined: Jun 2005
Posts: 59
|
Bones animation yes yes yes yes multiple This is from the http://www.3dgamestudio.com/order7.htmBut I dont understand what multiple mean. Because I have use MED to open some model downloaded at AUM resource and they must have at least 3 bone influence/vertex to have that kind of smooth skinning.
Last edited by maxxoros; 09/08/07 09:28.
|
|
|
Re: Does A7 REALLY SUPPORT FBX animation?
[Re: maxxoros]
#152429
09/08/07 10:54
09/08/07 10:54
|
Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
|
Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
|
it means only pro supports multiple bone-weights. everything else only supports one bone per vertex.
julz
Formerly known as JulzMighty. I made KarBOOM!
|
|
|
Re: Does A7 REALLY SUPPORT FBX animation?
[Re: Tobias]
#152432
09/10/07 08:09
09/10/07 08:09
|
Joined: Jun 2005
Posts: 59
maxxoros
Junior Member
|
Junior Member
Joined: Jun 2005
Posts: 59
|
Is it true? Anyone has proof that MED in pro handle this kind of model. Could you guys with pro version download this file and test X format download X formatFBX format download FBX formatAnd help me know if you get smooth skin when importing model or not
Last edited by maxxoros; 09/10/07 08:14.
|
|
|
|