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Does A7 REALLY SUPPORT FBX animation? #152423
09/07/07 13:48
09/07/07 13:48
Joined: Jul 2000
Posts: 27,982
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,982
Frankfurt
The original thread got a wrong database index due to a server reboot, so I'm answering in a new thread.

I got your FBX file now, but it animates fine. You need to check "Bones" and uncheck "Convert to Points Animation". Also make sure that you're using the latest version, 7.05. Old versions can't import multiple animation weights.

Re: Does A7 REALLY SUPPORT FBX animation? [Re: jcl] #152424
09/07/07 14:30
09/07/07 14:30
Joined: Jun 2005
Posts: 59
M
maxxoros Offline
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maxxoros  Offline
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M

Joined: Jun 2005
Posts: 59
yeap, I forget to mention, in this case, the skinning is wrong, the number of bone influence per vertex = 1, and I get the same result as the .X import



So, It s a bug, or only pro version support it

Re: Does A7 REALLY SUPPORT FBX animation? [Re: maxxoros] #152425
09/08/07 06:23
09/08/07 06:23
Joined: Jun 2005
Posts: 59
M
maxxoros Offline
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maxxoros  Offline
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M

Joined: Jun 2005
Posts: 59
Please answer me because this is what I want to ask from beginning, because I found no way to make bone animation now.

Re: Does A7 REALLY SUPPORT FBX animation? [Re: maxxoros] #152426
09/08/07 06:51
09/08/07 06:51
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

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Joined: Aug 2000
Posts: 7,490
It's the weekend. This plays semi-dies and "official" Conitec posts are more rare. Not MIA, but not as frequent.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: Does A7 REALLY SUPPORT FBX animation? [Re: Orange Brat] #152427
09/08/07 06:59
09/08/07 06:59
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

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Posts: 1,140
Baunatal, Germany
Multiple bones weights is Pro anyway, look on the website

http://www.3dgamestudio.com/order7.htm

I dont think the demo has multiple bones weights.

Re: Does A7 REALLY SUPPORT FBX animation? [Re: Tobias] #152428
09/08/07 09:17
09/08/07 09:17
Joined: Jun 2005
Posts: 59
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maxxoros Offline
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maxxoros  Offline
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Joined: Jun 2005
Posts: 59
Bones animation yes yes yes yes multiple

This is from the http://www.3dgamestudio.com/order7.htm

But I dont understand what multiple mean. Because I have use MED to open some model downloaded at AUM resource and they must have at least 3 bone influence/vertex to have that kind of smooth skinning.

Last edited by maxxoros; 09/08/07 09:28.
Re: Does A7 REALLY SUPPORT FBX animation? [Re: maxxoros] #152429
09/08/07 10:54
09/08/07 10:54
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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Joined: Mar 2006
Posts: 3,538
WA, Australia
it means only pro supports multiple bone-weights. everything else only supports one bone per vertex.

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Does A7 REALLY SUPPORT FBX animation? [Re: JibbSmart] #152430
09/09/07 07:42
09/09/07 07:42
Joined: Jun 2005
Posts: 59
M
maxxoros Offline
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maxxoros  Offline
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Posts: 59
But I still open other model with more than 3 bone influence /vertex in MED.So It means Conitec LIMIT user to creat model with skeletal animation, not use them?

Re: Does A7 REALLY SUPPORT FBX animation? [Re: maxxoros] #152431
09/09/07 15:11
09/09/07 15:11
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
You can not create multiple bones weights in MED but only import them. And if you import them they will still animate and render with one bone per vertex only unless you have Pro.

Re: Does A7 REALLY SUPPORT FBX animation? [Re: Tobias] #152432
09/10/07 08:09
09/10/07 08:09
Joined: Jun 2005
Posts: 59
M
maxxoros Offline
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maxxoros  Offline
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M

Joined: Jun 2005
Posts: 59
Is it true? Anyone has proof that MED in pro handle this kind of model.

Could you guys with pro version download this file and test

X format

download X format

FBX format

download FBX format

And help me know if you get smooth skin when importing model or not

Last edited by maxxoros; 09/10/07 08:14.
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