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NEW LIGHT MAP ENGINE AND SUPPORT FOR SHADRES #152527
09/07/07 19:12
09/07/07 19:12
Joined: Aug 2007
Posts: 17
S
sCKan Offline OP
Newbie
sCKan  Offline OP
Newbie
S

Joined: Aug 2007
Posts: 17
I think than gamestudio is a good engine but it is obsolete
it needs support more shader and material effects, and integrate these effects in the engine, on native way, not like external effects.

Gamestudio also needs support volumetric shadows, and these shadows must be shown on everything object in scene
because actually yes! 3dgs has support of materials and shaders but those are very hard to code and it has errors.

3dgs have potential but it has need a new face

For example : DarkBasic pro games have bump-mapping and volumetric shadows and it looks nice but is poor compared with gamestudio, Conitec needs to take advantage of DirectX 9 to do this.

I really hope that A8 will be better than A7.

THANKS...

[edit] removed the german icon. It was confusing... [/edit]

Last edited by elsewood; 09/08/07 11:41.
Re: NEW LIGHT MAP ENGINE AND SUPPORT FOR SHADRES [Re: sCKan] #152528
09/07/07 19:31
09/07/07 19:31
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline
Serious User
ChrisB  Offline
Serious User

Joined: Sep 2002
Posts: 1,604
Deutschland
What are volumetric shadows? acknex use volume shadows called stencil shadows.
Quote:


3dgs has support of materials and shaders but those are very hard to code and it has errors.




Well you can learn, and if you found an error/bug you should post it in bug hunt.

Quote:

I really hope that A8 will be better than A7.



well you have to wait years until a8 will be released.


www.Swollen-Eyeballs.org
ICQ:169213431
#3dgs@quakenet
Re: NEW LIGHT MAP ENGINE AND SUPPORT FOR SHADRES [Re: sCKan] #152529
09/07/07 19:32
09/07/07 19:32
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline

Programmer
Lukas  Offline

Programmer

Joined: May 2007
Posts: 2,043
Germany
Why the ??? Your post isn't written in german

[edit] hast Recht. Ich habe es angepasst , elsewood [/edit]

Last edited by elsewood; 09/08/07 11:44.
Re: NEW LIGHT MAP ENGINE AND SUPPORT FOR SHADRES [Re: sCKan] #152530
09/07/07 19:36
09/07/07 19:36
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
you have to know it :rolleyes:
i would look at the forecast, on what they are working at time.

Another thing is gs supports shader, also your great bump mapping effect, just have to code it (or take one of the many ready one fly around in the forum and the wiki)

and the last thing is, everything you want to have will be supported by a7 already

Before you post you should get information about the topic you write about.

Re: NEW LIGHT MAP ENGINE AND SUPPORT FOR SHADRES [Re: Scorpion] #152531
09/07/07 19:39
09/07/07 19:39
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Quote:

3dgs have potential but it has need a new face




We tried it, actually. But our hopes have failed ^^ now we've got the cube again.

Re: NEW LIGHT MAP ENGINE AND SUPPORT FOR SHADRES [Re: HeelX] #152532
09/07/07 23:18
09/07/07 23:18
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
This forum should have a "posts" minimum: anyone under 20 for example isn't allowed to suggest new features.

Re: NEW LIGHT MAP ENGINE AND SUPPORT FOR SHADRES [Re: fastlane69] #152533
09/08/07 02:31
09/08/07 02:31
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
It's all coming or already supported in one form or another (experimental/private beta vs. released...some new some for years....errors in shaders? Only if you code the errors into it....not counting engine bugs of course....you find a bug then report it). Lightmapping is for a static lightmaps and the A7 lightmapper is all new but it is still experimental. It has to be revamped because of the new FBX-centric approach Conitec is adopting. There are also more nice, static lightmapping features like radiosity (see Forecast for a screenshot comparison), spotlights, etc.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: NEW LIGHT MAP ENGINE AND SUPPORT FOR SHADRES [Re: fastlane69] #152534
09/08/07 02:52
09/08/07 02:52
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:

This forum should have a "posts" minimum: anyone under 20 for example isn't allowed to suggest new features.



yay! and now this thread has a decent request in it as well! ^^

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: NEW LIGHT MAP ENGINE AND SUPPORT FOR SHADRES [Re: JibbSmart] #152535
09/08/07 05:32
09/08/07 05:32
Joined: Aug 2007
Posts: 17
S
sCKan Offline OP
Newbie
sCKan  Offline OP
Newbie
S

Joined: Aug 2007
Posts: 17
yes 3dgs supports shaders but the problem begins when i want drop shadows on other block also with shader effect

about lights 3dgs only supports stencil shadows z-buffered
volumetric shadows are based on distance between light source and objects these kind of shadows produces that the shadows looks bigger when the object is near to the light source or smaller when the object is far to the light source

z-buffered shadows only produces far shadows or near shadows but the scale is the same.

any suggestion?

i believe that volumetric shadows can be coded but you need good shader knowledge


Web Master
Re: NEW LIGHT MAP ENGINE AND SUPPORT FOR SHADRES [Re: sCKan] #152536
09/08/07 06:19
09/08/07 06:19
Joined: Aug 2007
Posts: 17
S
sCKan Offline OP
Newbie
sCKan  Offline OP
Newbie
S

Joined: Aug 2007
Posts: 17
take a look of my problem with shader blocks :
http://sckan.orgfree.com/

any suggestion?


Web Master
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