Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (degenerate_762), 1,098 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 5 1 2 3 4 5
[free]Water for all Editions (reflecting) #154568
09/16/07 18:05
09/16/07 18:05
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck


By accident rvL_eXile and I noticed, that 3DGS 6.60 Extra supports effects using the fixed function pipeline. After a lot of testing I got a ffp water effect wich was written by Steempipe to work (Link ) for everyone.
Just one or two days before, ChrisB released his great render to texture plugin for free. Because of that, I tried to get realtimereflections to work with the water. I had some more problems (Link ), but found a solution now.
The effect works fine now, with my A7 Comm, but with A6 and the Plugin it has the problem, that the Engine Skyobject clips objects away in the reflection.
I think that it would be a big help for everyone if someone could figure out, how to get this working properly. Until then you´ll have to use A big boxmodel around your level as sky (Sry, I haven´t done it in the testlevel). In the testlevel, you´ll notice that problem as well because I forgot to delete the engine sky... . I as well published a version with A7 Comm. This is in the folder, so that you can see, how it should look if everything is right.
You´ll may notice some other small problems, but it is up to you to fix them

ChrisB allowed me to upload his dll together with this small package, so a big thanks to him. But he told me that I should tell you, that there are still some problems with the dll. You can find some more infos about the dll in this thread: render2texture.dll by ChrisB

Another big thanks goes to rvL_eXile, who helped me with testing (and made me slower because of asking questions about some scripts he is working on...) and created the testlevel. He asked me to tell you that all the models and textures are free to use but the skycube texture, wich was generated with the free version of terragen and can´t be used for commercial projects because of that.

And now have fun with it!

Download


Btw, I´m actually updating my Blog with new information about Chopper-Zone, first infos about the postprocessingpackage I´m working on and with a short clip of dynamic shadowmapping in 3DGS (and some information about it ), but give me one or two more hours for this


Slin


Edit: If you have any questions or problems belonging to this, just post them

Last edited by Slin; 09/16/07 18:17.
Re: [free]Water for all Editions (reflecting) [Re: Slin] #154569
09/16/07 18:26
09/16/07 18:26
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Really nice Contribution. Ive tested it many Times. It works perfect, not FPS Slow down !
Enjoy this really nice Water Effect with Lower Edition (Extra)!

As Slin said, all Models are Free but the Skycube is not 4 free

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: [free]Water for all Editions (reflecting) [Re: rvL_eXile] #154570
09/16/07 18:33
09/16/07 18:33
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
klingt gut kann man dass auch bei A7 extra benutzen?
Mfg
Aztec


Visit:
schwenkschuster-design.de
Re: [free]Water for all Editions (reflecting) [Re: aztec] #154571
09/16/07 18:36
09/16/07 18:36
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
It should work with A7 Extra as well, but it is up to you to test it

Re: [free]Water for all Editions (reflecting) [Re: Slin] #154572
09/16/07 18:43
09/16/07 18:43
Joined: Apr 2006
Posts: 265
V
vartan_s Offline
Member
vartan_s  Offline
Member
V

Joined: Apr 2006
Posts: 265
I may not post a lot here, but I have an eye on the forum, and what I see is that your contributions are pretty amazing... you're making me feel guilty about not contributing .

Re: [free]Water for all Editions (reflecting) [Re: vartan_s] #154573
09/16/07 19:15
09/16/07 19:15
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
wow, i'm gonna get this, just one question, what shader version does it support (lowest)


- aka Manslayer101
[free]Water for all Editions (reflecting) [Re: mpdeveloper_B] #154574
09/16/07 19:19
09/16/07 19:19
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
thanks, for your comments
It uses the fixed function pipeline, wich means that it isn´t a real shader -> your graphicshardware doesn´t need to support any shadermodel

Re: [free]Water for all Editions (reflecting) [Re: Slin] #154575
09/16/07 20:13
09/16/07 20:13
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Cool, first time I am able to intergrate a shader type water effect, thanks, again!

Re: [free]Water for all Editions (reflecting) [Re: Slin] #154576
09/16/07 20:17
09/16/07 20:17
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
List of Gods
Updated 16. Septemebr 2007
Hans Zimmer
Peter Jackson
Ryan Sohmer
Tim Buckley
Alex Proyas

HeelX
ello
TripleX

UPDATE:
Slin

Re: [free]Water for all Editions (reflecting) [Re: sPlKe] #154577
09/16/07 21:48
09/16/07 21:48
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
Hi, with A660 Com, I just see a totally black water

Last edited by Mondivirtuali; 09/16/07 22:15.
Page 1 of 5 1 2 3 4 5

Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1