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Re: [free]Water for all Editions (reflecting) [Re: Slin] #154588
09/19/07 19:52
09/19/07 19:52
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
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Shadow969  Offline
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S

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Posts: 873
Great contribution!
But it doesn't run on my graphicscard(ATI Radeon 9250)
i guess rendertarget's texture size exceeds 512*512?

Re: [free]Water for all Editions (reflecting) [Re: Shadow969] #154589
09/19/07 22:50
09/19/07 22:50
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
just shrink the bmap and it should work.

Re: [free]Water for all Editions (reflecting) [Re: Slin] #154590
09/20/07 15:57
09/20/07 15:57
Joined: Aug 2007
Posts: 165
Germany
J
jermy Offline
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jermy  Offline
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J

Joined: Aug 2007
Posts: 165
Germany
Quote:

Quote:

what causes those black areas?

I took this screen from your published game in the downlad




Sorry, I have no idea-.-
It looks alright here. Which graficscard do you have?
If anyone else has this problem, please tell me




Radeon X1300.

i´ll download the newest driver!

Re: [free]Water for all Editions (reflecting) [Re: jermy] #154591
09/20/07 18:09
09/20/07 18:09
Joined: Aug 2007
Posts: 165
Germany
J
jermy Offline
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jermy  Offline
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J

Joined: Aug 2007
Posts: 165
Germany
... no change
but the programm starts in window mode, and then everything is still alright!
Then i switched to full-screen and there are tose black bubbles... and after changing again in window mode i cant see anymore black bubbles (also in full screen)

first start in window mode:

nothing wrong...

change to full screen (str.alt.enter)


Re: [free]Water for all Editions (reflecting) [Re: jermy] #154592
09/21/07 00:07
09/21/07 00:07
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Posts: 1,002
Trier, Deutschland
I think he stated earlier that the resolution can not change during runtime(the main limitation)or do you mean...it works when started in windowed, but not when started in full screen?


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: [free]Water for all Editions (reflecting) [Re: Nowherebrain] #154593
09/24/07 02:38
09/24/07 02:38
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Posts: 2,157
Connecticut, USA
i have A6 commercial 6.60, the water works, but i only get the sky as a reflection, not the trees like in the pic, is that a problem?


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: [free]Water for all Editions (reflecting) [Re: Blink] #154594
09/24/07 03:51
09/24/07 03:51
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Posts: 4,206
Innsbruck, Austria
i do get the trees, A6.60 comercial, no black stuff and nothing, but the level geometry isnt mirrored...

just entities...

Re: [free]Water for all Editions (reflecting) [Re: sPlKe] #154595
10/20/07 08:11
10/20/07 08:11
Joined: Aug 2007
Posts: 165
Germany
J
jermy Offline
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jermy  Offline
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Joined: Aug 2007
Posts: 165
Germany
Quote:

How to integrate it into your own project:

Place a copy of the Plugins folder,
the water.fx file,
the Shader.wdl and the
waves2.tga file in your Projectfolder,

add this line to your main wdl:
include <shader.wdl>;
and assign the action water to a flat model or terrain entity.





Can i use the water effect also with lite-c? If i write #include "shader.wdl";
the compiler can´t open the .wdl, cause its a .c project!

Re: [free]Water for all Editions (reflecting) [Re: jermy] #154596
10/20/07 17:43
10/20/07 17:43
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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Lübeck
It works with lite-c you just have to make some small changes to the shader.wdl and rename it to shader.c

Re: [free]Water for all Editions (reflecting) [Re: Slin] #154597
10/21/07 13:08
10/21/07 13:08
Joined: Aug 2007
Posts: 165
Germany
J
jermy Offline
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jermy  Offline
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Joined: Aug 2007
Posts: 165
Germany
Quote:

It works with lite-c you just have to make some small changes to the shader.wdl and rename it to shader.c




ok, so far so good. I dont know how to write those two lines in lite-c:

Code:
  
mtl_ffpwater.matrix22 = float(100);
bmap_to_mipmap(mtl_ffpwater.skin1);



the copailer says matrix isnt a member of material...

Last edited by jermy; 10/21/07 16:15.
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